Ailments
From Curious Expedition 2 Wiki
Ailments are negative in-game character attributes that may include an illness, sickness, disorder or affliction. Ailments also affect a character's ability to act during events or encounters.
Mental Ailments
Mental ailments only affect humanoid companions. They affect both the loyalty and performance of the afflicted party member.
| Symbol | Ailment | In-Game Description | Effect | 
|---|---|---|---|
| Acrophobia | Scared of heights. | Loses loyalty when climbing onto hill or plateau terrain. | |
| Alcoholic | Has a bad drinking habit. Will lose loyalty if not continuously supplied with alcohol. | Loses Loyalty every ~35 days if not given alcohol. Restored with alcohol. | |
| Angry | Is in a volatile state of mind. | Character may demand compensation (trading window) or even leave the group if provoked further. | |
| Mercurial | Tends to swing between extreme feelings of loyalty or disloyalty. | Randomly switches between severe loyalty or disloyalty. May set fires. | |
| Cannibal | Eats human flesh. | Will eat another trek member when resting or during an insanity event. | |
| Claustrophobic | Fears being in closed or small spaces. | May lose Sanity or even die while exploring caves, especially tight crevices inside certain caves. | |
| Cursed | Has been cursed. | Will die after the end of the current expedition. | |
| File:InlineIcon hothead | Hothead | Has a hard time saying no to a fight. | Will start intense arguments with trek members or islanders which can result in loyalty loss or standing loss. And you have 25% less chance to flee. | 
| Kleptomania | Cannot resist the constant urge to steal objects. | Will randomly make items disappear from inventory. May steal from a village when resting overnight, losing Standing. | |
| Lepidopterophobia | Scared of butterflies and moths. | Loses Loyalty if you collect a butterfly. | |
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Homesick | Will hesitate to follow you home after this expedition. | Will stay on the island if loyalty is very low and stay with you if loyalty is higher. | 
| Paranoid | Suffers from a general distrust of others. | May cause events that lead to Sanity loss, a trek member becoming angry, or Standing loss during rest in a village. | |
| Pyromaniac | Has an eerie fascination for fire. | Randomly starts fires. | |
| Racist | Feels that people from 'uncivilized' cultures are inferior to their own. | May start argue with natives if you sleep in a village, losing Standing. May fight with other companions. | |
| Sexist | Is prejudiced against people of the opposite sex. | Loses Loyalty if a native asks you which sex is superior, and you answer "wrong". May fight with other companions. | |
| Superstitious | Suffers from irrational fear of what is unknown or mysterious. | Loses loyalty if you use Stone Circles, steal from Stone Statues, or attempt to loot shrines or tombs. | |
| File:InlineIcon sorrowful | Sorrowful | Deeply saddened by recent events. | Adds +3 to travel costs. May lose loyalty if you don't talk to them tactfully. | 
Physical Ailments
Most physical ailments can affect both explorers and humanoid companions. The only ailments that animals can develop are injuries, infected wounds, and rabies.
Related topics
| Gameplay | |
|---|---|
| Overview | Beginner's Guide • Campaign • Director Mode • Paris Hub • Explorer Clubs • Expeditions • Leaders • Companions • Famous Explorers | 
| Mechanics | Dice • Challenges • Combat • Trade • Items • Travel • Rest • Encounters • Events • Club Competitions • Achievements • Joobee the truffle hog • The Duke | 
| Attributes | Sanity  | 
