Difference between revisions of "Perks"
From Curious Expedition 2 Wiki
m  | 
				|||
| Line 4: | Line 4: | ||
!Perk || Effect || Unique to  | !Perk || Effect || Unique to  | ||
|-  | |-  | ||
| − | |  | + | |Strong Mind || Sanity Max +15, +?/upgrade ||  | 
|-  | |-  | ||
| − | |  | + | |Heavy Carrier || [[Capacity]] +2, +1/upgrade ||  | 
|-  | |-  | ||
| − | |  | + | |Negotiation || Free [[Provisions]] budget +25, +?/upgrade ||  | 
|-  | |-  | ||
| − | |  | + | |Medic || Free [[First Aid Kit]]s each trek +1, +1/upgrade ||  | 
| − | |||
| − | |||
|-  | |-  | ||
|Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade ||  | |Mycologist || Free [[Mushrooms]] each trek +1, +1/upgrade ||  | ||
| − | |||
| − | |||
|-  | |-  | ||
|Stealth || [[Attention Chance]] -20%, -?%/upgrade ||  | |Stealth || [[Attention Chance]] -20%, -?%/upgrade ||  | ||
|-  | |-  | ||
| − | |  | + | |Demolitions || [[Dynamite]] range +1, +1/upgrade ||  | 
| − | |||
| − | |||
| − | |||
| − | |||
|-  | |-  | ||
|Impetus || Travel Start Cost -20%, -20%/upgrade ||  | |Impetus || Travel Start Cost -20%, -20%/upgrade ||  | ||
| Line 37: | Line 29: | ||
|-  | |-  | ||
|Practical Botany || [[Needle Plants]] don't trigger ||  | |Practical Botany || [[Needle Plants]] don't trigger ||  | ||
| + | |-  | ||
| + | |Fresh Air Fanatic || [[Nature Rest]] nightly Sanity +2, +1/upgrade ||  | ||
| + | |-  | ||
| + | |Spiritual Solidarity || [[Mission]] Rest is free ||  | ||
|-  | |-  | ||
|? || Native [[Village Ruler Hut]] Standing requirement = 0 ||  | |? || Native [[Village Ruler Hut]] Standing requirement = 0 ||  | ||
| + | |-  | ||
| + | |Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade ||  | ||
| + | |-  | ||
| + | |Lone Survivor || ? ||  | ||
|-  | |-  | ||
|War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]  | |War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]]  | ||
Revision as of 07:31, 5 December 2020
| “ | “Under Construction” | 
| Perk | Effect | Unique to | 
|---|---|---|
| Strong Mind | Sanity Max +15, +?/upgrade | |
| Heavy Carrier | Capacity +2, +1/upgrade | |
| Negotiation | Free Provisions budget +25, +?/upgrade | |
| Medic | Free First Aid Kits each trek +1, +1/upgrade | |
| Mycologist | Free Mushrooms each trek +1, +1/upgrade | |
| Stealth | Attention Chance -20%, -?%/upgrade | |
| Demolitions | Dynamite range +1, +1/upgrade | |
| Impetus | Travel Start Cost -20%, -20%/upgrade | |
| Jungle Explorer | Travel Tile Cost for Jungle -2, -1/upgrade | |
| Desert Survivor | Travel Tile Cost for Desert -2, -1/upgrade | |
| ? | Travel Tile Cost for Plateau -4, -1/upgrade | |
| Amphibious | Travel Tile Cost for Water/Swamp -2, -1/upgrade | |
| Practical Botany | Needle Plants don't trigger | |
| Fresh Air Fanatic | Nature Rest nightly Sanity +2, +1/upgrade | |
| Spiritual Solidarity | Mission Rest is free | |
| ? | Native Village Ruler Hut Standing requirement = 0 | |
| Inspirational Leader | Objective completion Loyalty +1, +1/upgrade | |
| Lone Survivor | ? | |
| War Chest | Free Combat Items each trek +2, +1/upgrade | Big Game Hunter | 
| Trauma Care | Combat end Health +10, +?/upgrade | Big Game Hunter | 
| Hunter's Cunning | Combat reroll 2 dice, +1/upgrade | Big Game Hunter | 
| Polyglot | Native Village Rest Standing cost -1, -1/upgrade | Anthropologist | 
| Good Standing | Native Standing each trek +2, +1/upgrade | Anthropologist | 
| Native Diplomacy | Native Village Ruler Hut actions +1, +1/upgrade | Anthropologist | 
| Archaeology | Shrine challenges +?, +?/upgrade | Plunderer | 
| Treasure Hunter | Free Treasure Maps each trek +1/, +1/upgrade | Plunderer | 
| Artifact Specialist | Treasures Fame +20%, +?%/upgrade | Plunderer | 
| Surveyor's Eye | View Distance +15%, +?%/upgrade | Cartographer | 
| Coston Flare Expert | Flare range +2, radius +1, +1/upgrade | Cartographer | 
| Advanced Cartography | Cartographical Studies Fame +15%, +?%/upgrade | Cartographer |