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| − | There are many different items that will help you to survive and succeed in expeditions. Provisions are consumable items that are not kept between missions and are sold for [[fame]] in Paris automatically for 10% of their {{Inline|Inline20.png|value|Trade Value}} at the end of an expedition. These items will affect your sanity, health or any other stat. They are all helpful in a special way. You can acquire them at the [[ship shop]] at the beginning of [[expeditions]] or on [[islands]] during the mission. | + | There are many different items that will help you to survive and succeed in expeditions. Provisions are consumable items that are not kept between missions and are sold for [[fame]] in Paris automatically for 10% of their {{Inline|Inline20.png|value|Trade Value}} at the end of an expedition. These items will affect your sanity, health or any other stat. They are all helpful in a special way. You can acquire them at the [[ship shop]] at the beginning of [[expeditions]] or on [[island types|islands]] during the mission. |
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| | == Generals == | | == Generals == |
Revision as of 17:40, 17 March 2023
There are many different items that will help you to survive and succeed in expeditions. Provisions are consumable items that are not kept between missions and are sold for fame in Paris automatically for 10% of their value
at the end of an expedition. These items will affect your sanity, health or any other stat. They are all helpful in a special way. You can acquire them at the ship shop at the beginning of expeditions or on islands during the mission.
Generals
Sanity Items
|
Item |
Value  |
Sanity  |
Stack |
Note
|
 |
Chocolate |
10 |
10 |
10 |
|
 |
Whisky |
15 |
20 |
10 |
10% Backfire Chance (inflicting Alcoholism on a random humanoid Companion)
|
 |
Mango |
5 |
10 |
10 |
1 spoils every ?? days
|
 |
Tin Cans |
5 |
10 |
10 |
Can only be consumed when below 30
|
 |
Granola Bar |
10 |
15 |
10 |
Can only be consumed when below 100
|
 |
Coca Leaves |
5 |
10 |
10 |
20% Heal Chance. 10% Backfire Chance to cause a mental ailment to a Companion.
|
 |
Red Berries |
8 |
5 |
10 |
Heals 3 health to all party members.
|
 |
Fish |
3 (1 burned, 4-11 with cook) |
0 (3 burned, 4-11 with cook) |
10 |
Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
|
 |
Coca Wine |
25 |
40 |
10 |
Teleports the party 6 hexes in a random direction.
|
 |
Moonshine |
5 |
7 |
10 |
10% Backfire Chance. Slightly more efficient sanity/value than Whisky, but 1/3 as efficient per inventory slot.
|
 |
Tea |
15 |
8 |
10 |
Removes sanity travel start cost for 20 days per use.
|
 |
Meat |
3 (1 burned, 4-11 with cook) |
0 (3 burned, 4-11 with cook) |
10 |
Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
|
 |
Quail |
2 (1 Burned, 2-9 with cook) |
0 (1 burned, 2-9 with cook) |
10 |
Weightless. Click to cook. Cooked food restores more sanity and increases value. If you have a cook companion, sanity and trade value go up +1 per cook level.
|
 |
Moon Cake |
20 |
10 (50 during full moon) |
10 |
Eating at the full moon can restore 50 Sanity .
|
 |
Hallucinogenic Toad |
15 |
40 |
5 |
Using the toad initiates a special event that typically inflicts a mental ailment to a random humanoid Companion. Animals and the leader are immune to this effect.
|
 |
Horn Flute |
5 |
7 |
10 |
+30% attention chance.
|
 |
Hard Cheese |
10 |
10 |
10 |
Reduced sell price to natives of 6
|
 |
Fresh Lemonade |
10 |
20 |
10 |
Unlocked at rank 2 of Lux Labs. Can be made from Lemon with a Field Kitchen. Causes "High blood sugar" status (3 days), increased to "Really high blood sugar" if a second is consumed.
|
 |
Lemon |
5 |
10 |
10 |
Requires Sanity 30 or lower to use.
|
 |
Snail |
5 |
15 |
10 |
Requires Sanity 10 or lower to use, which makes it nigh-impossible to use multiple in a row.
|
 |
Star Fruit |
10 |
10 |
10? |
Worth 10 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
|
 |
Glowing Star Fruit |
10 |
15 |
10? |
Worth 15 Fame if brought back to Paris. Spoils every ? days, so that's difficult.
|
 |
Algae |
2 |
5 |
10 |
|
 |
Blue Berries |
5 |
10 |
10 |
|
 |
Cactus Flower |
|
|
|
|
 |
Colorful Beetle |
10 |
|
|
|
 |
Purple Jelly |
5? |
1 or 30 |
|
restores 30 if you have a Pale Mask Companion.
|
 |
Leeches |
5 |
0 |
10 |
Restores 3 health to all party members, and cures a sickness from 1 random character.
|
 |
Moss |
2? |
5 |
|
|
 |
Red Maggots |
5 |
-10 |
20 |
Heals 10 health (for all party members)
|
 |
Glowing Maggots |
10 |
-5 |
20 |
Glows for 25 days, with a light view distance of 50%.
|
Combat Items
Tonics
Elixirs
Mushrooms
Scrolls
Potions
Related topics