Difference between revisions of "Changelog"
From Curious Expedition 2 Wiki
 (Added 0.13.1)  | 
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* Fixed bad character position when riding a mount  | * Fixed bad character position when riding a mount  | ||
* Fixed not being able to interact with zones (eg enemies) when standing on a location  | * Fixed not being able to interact with zones (eg enemies) when standing on a location  | ||
| + | |||
| + | === 0.13.2 ===  | ||
| + | ==== Bug Fixes ====  | ||
| + | * Fixed [[Cartographic Survey]] Fame not being counted sometimes during Triumph  | ||
| + | * Fixed being able to dig crystals forever at the [[Crystal Mine]]  | ||
| + | * Fixed not being able to enter [[Shaman Hut]] in some worlds  | ||
== Alpha 12: The New Explorers ==  | == Alpha 12: The New Explorers ==  | ||
Revision as of 17:44, 20 December 2020
Contents
- 1 Alpha 13: Dreams of the Polyglot
 - 2 Alpha 12: The New Explorers
 - 3 Alpha 11: The Engine of Creation
 - 4 Alpha 10: The Cost of Greed
 - 5 Alpha 9: The Search for the Stolen Staff
 - 6 Alpha 8: The Island Before Time
 - 7 Alpha 7: Steam Early Access!
 - 8 Alpha 6: The Academy's Challenge
 - 9 Alpha 5: Caverns of the Mole People
 - 10 Alpha 4: Mystery of the Salamander Isles
 - 11 Alpha 3: Bird & Fawcett
 - 12 Alpha 2: Shifting Sands
 
Alpha 13: Dreams of the Polyglot
| “ | “Curious Expedition 2 is now also available in French, German, Japanese and Korean! This update also includes several additions, changes and bug fixes.” | 
0.13.0
New
- The entire game is now translated into French, German, Korean and Japanese
 - Added many new events triggered by ailments
 - Added new tribe trait events, reworked a few existing events
 - New hand equipment: Vulture
 - Added more tutorials for common elements in the game (mosquitoes, butterflies, sulfur, deserts/water, etc.)
 - You can now change campaign difficulty mid-campaign in the tavern
 - New village quests to eliminate various elite enemies
 - Your inventory is now visible in the Ship Shop (but you can't sell it)
 - Added images for the events that play after finishing the game
 
Changes
- The character promotion & item upgrade preview infoboxes now only display information about things that will change
 - Cartography objective now displays a percentage of the total map completion
 - Medals in the Difficulty & Explorer selection screens now display your best campaign fame score for that mode/character
 - Tar Bog status is now permanent until washed off by resting or walking through water
 - Reduced region size very slightly to reduce difficulty a bit
 - Salamander Dowser now reveals waterfalls/oases/healing springs rather than water tiles
 - All non-story expeditions now have the option to back away from the goal and continue exploring
 - Buffed the Kong Ming Fan's bonus
 - Electric Megaphone redesigned - this item now provides boost dice on a cooldown in combat
 - Most expedition islands can now be generated with up to 5 regions
 - Rabies can now be cured in the Avalon club hall
 - New parties picked from 1887+ now start with equipment
 - Increased speed of compass accuracy gain on Normal/Hard; Easy no longer gets automatic 100% accuracy
 - Reduced Distrustful tribe starting standing penalty
 - Reduced Herbalist standing cost in village from -2 to -1 when getting herbs
 - Robbing Desert Tombs now has a Standing penalty
 - Slightly increased budget
 - Recruits now have to be confirmed before they're added to your party
 - Seashells are now weightless
 - Promoting characters now grants +1 loyalty
 - Reduced combat xp
 - Native enemies now scale with the difficulty mode
 - Lux upgrades are now cheaper (they are now always less than the cost of items until you go past max purchasable item level)
 - Dice challenges are now a bit easier
 - Increased Herb sanity/health/fame
 - Various price adjustments on items / equipment
 - Slowed down healing on Normal/Hard
 - Salamanders/Moles/Human natives now use different price tables for items
 - Characters now lose 1 loyalty when you dismiss someone outside of Paris
 - Plunder Kit is now usable on the map and no longer goes through an event with an extra click
 - Buffed Sandalwood Bracelet / improved presentation of bonuses
 - Increased max map difficulty of 1888 and 1889
 - Red Berries healing reduced and they no longer cure infection
 - All Ferry Stations are now revealed when one is found
 - Rival enemies are now easier in Act I and harder later in the game
 - The Shennong Herbalist now has a Standing req to gather herbs rather than a Standing cost
 - Reduced base ticket reward from expeditions
 - Greatly reduced the cost of the Loyalty Bracelet
 - Buffed Tiger but made it count as higher Danger
 - Beasts now get 2 dice instead of 1
 - Nerfed British Soldier dice slightly
 
Bug Fixes
- Recruitable Club characters will now actually be available for recruiting in the Tavern
 - Retaliation & Counter Attack no longer triggers on dead targets
 - Retaliation now triggers when shield absorbed all damage and for hostile buffs
 - Fixed flickering on camp fire
 - Controller navigation and input is improved in many places
 - Characters can now die from tiles that are on fire
 - Annie Oakley's Sharpshooter "item" is now added correctly when she joins the party
 
0.13.1
Bug Fixes
- Fixed bleeding characters not taking damage when their dice is used to boost
 - Fixed freeze when maxing out club level
 - Fixed party characters being hidden when they shouldn't in caverns
 - Fixed bleeding & curse effects not being applied to characters whose dice are used to boost
 - Fixed sanity changes in combat not being notified
 - Sealed pyramid key requirements are now also based on the size of the world to prevent rare cases where it was too difficult to find all keys
 - Fixed bad character position when riding a mount
 - Fixed not being able to interact with zones (eg enemies) when standing on a location
 
0.13.2
Bug Fixes
- Fixed Cartographic Survey Fame not being counted sometimes during Triumph
 - Fixed being able to dig crystals forever at the Crystal Mine
 - Fixed not being able to enter Shaman Hut in some worlds
 
Alpha 12: The New Explorers
| “ | “There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!” | 
0.12.4
New
- Added controller support
 - New explorer types that must be unlocked by performing certain tasks
 - New leader class: Red Flag Pirate
 - New leader class: Nahua Seeker
 - New leader class: Taxonomist
 - New leader class: Shennong Herbalist
 - New hand equipment: Whip
 - New hand equipment: Rope
 - New hand equipment: Hunting Knife
 - New hand equipment: Ornamental Revolver
 - New hand equipment: Magma Thrower
 - New hand equipment: Coral Bludgeon
 - New famous explorer: Wong Fei-hung
 - New famous explorer: Sacagawea
 - New enemy: Tiger
 - New Salamander enemy types: Sea Priest, Claw Master
 - New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
 - New hazard: Magnetic Mountain
 - New shrine aftermath: Volcanoes
 - New location: Mole Outpost
 - New location: Sinking Shrine
 - New recruitable character: Street Rat
 - New recruitable character: Mole Tinkerer
 - New recruitable character: Mole Headhunter
 - New recruitable character: Mole Burrower
 - New village quest: Deliver Gift
 - New village quest: Dig up Artefact
 - New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
 - New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
 - New hub narrative events
 - New optional tutorial boxes
 
Changes
- Club Shop items are now split into categories
 - Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
 - When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
 - Reduced difficulty of expeditions in 1886
 - Improved pacing of Paris location unlocks
 - Recruitable Club characters will sometimes be available for recruiting in the Tavern
 - Unused tickets are converted to fame at the end of the Campaign
 - Can now sell Equipment at the Shop in Paris for tickets
 - Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
 - Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
 - Late game dice challenges are now a bit easier
 - The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
 - The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
 - Hunter's Cunning perk now has a limit to how many dice can be rerolled
 - Hiking Stick now only reduces per-tile cost partially
 - Increased price / upgrade price of Heavy Crates
 - The Shipwreck now has a rare special location variant
 - Added a reminder to the Ship Shop about the current island's objective and biome
 - After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
 
0.12.5
Bug Fixes
- Fixed some savegames not being loadable
 - Fixed some events that could kill a character that shouldn't be killable
 - Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
 - Fixed problems that could occur if combat ends with the Electro Barrier still up
 - Fixed incorrect Electro Barrier positioning and selection with controller
 - Fixed getting multiple Tactical Mastery uses in combat sometimes
 - Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
 - Fixed black screen when starting an expedition sometimes
 - Fixed freeze during combat attacks
 - Fixed event action buttons not being visible if entering Manage Trek while they were fading in
 - Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
 - Fixed Cartography checklist not correctly counting the number of Locations on the map
 
0.12.6
Bug Fixes
- Fixed a blocker where you couldn't leave the Club Shop
 - Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
 - Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
 - Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
 - Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
 - Fixed an issue where dismounting in Paris could cause game to get into a broken state
 - Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
 - Fixed generic Stone Disc appearing in Act 3 Island 3
 - Fixed bad combat slot group assignment for Snarfrattle
 
0.12.7
Bug Fixes
- Fixed crash when buying Hats
 - Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
 
0.12.8
Bug Fixes
- Fixed issues with equipping Spear in tutorial
 - Fixed stash not working during Act IV Part 2
 - Fixed crash when Mummy is killed by Coutner Attack
 - Fixed Sandworm being able to devour special characters
 - Fixed special locations not spawning sometimes like the cave in Act 2 Part 1
 
0.12.9
Bug Fixes
- Fixed flickering on camp fire
 - Fixed Arbiter not being considered as a human for certain events
 - Fixed events sometimes not progressing when you click
 
	
Alpha 11: The Engine of Creation
| “ | “This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.” | 
0.11.0
New
- Added Act IV: The Engine of Creation
 - New Explorer Select screen
 - New Difficulty Select screen
 - Added "Death Consequences" options
 - New setting: "Instant Text" that makes event text appear instantly
 - New setting: "Fast Rest" that makes resting & waiting happen much faster
 - New setting: "Travel Speed" that makes moving on the map faster or slower
 - New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
 - New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
 - New hand equipment: Parrot
 - New tribe type: Distrustful
 - New tribe type: Pacifist
 - New tribe type: Unisex
 - New event type: Dreamscape
 - New map zone: Human Exposition Recruiter
 - Added hub narrative for 1889
 - Lots of new events
 
Changes
- New combat UI
 - New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
 - New map travel UI
 - Hovering a character's Promote button will display a preview of the character after promotion
 - After an expedition you can look around the map
 - Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
 - Stunned Panthers no longer do Reroll Retaliation
 - Villages become angry more easily now, unless they have the Pacifist trait
 - Can no longer interact with locations or zones when party is overfilled with people
 - Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
 - Improved art for the Scout Post and Huntmaster locations
 - Geo Machine now always has 2 different actions available out of a pool
 - Added a congratulations message shown in the main menu when completing the campaign
 - Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
 - The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
 
Bug Fixes
- Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
 - Fixed some items not being usable in dice challenges, or being usable but not adding dice
 - Fixed not being able to upgrade Curious or Improved items to level 8
 - Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
 - Fixed Lost Explorer map not generating or not being diggable with shovels
 - Fixed Trader being attracted by the Phonograph and interrupting movement
 
0.11.1
Changes
- Highlighting dice in combat will highlight the owning character
 - Dice in combat are now laid out in the same order as characters in the scene
 - Reduced spawn frequency of Exposition Recruiter
 
Bug Fixes
- Fixed some issues in Act 4 Island 1
 
0.11.2
Changes
- Elderly status adds +5 to travel cost
 - Reworked Exposition Recruiter event flow
 - Bonuses and total values are now better separated in item info boxes
 
Bug Fixes
- Fixed Impetus status modifier not applying correctly
 - Fixed view distance modifiers not applying correctly
 - Fixed duplicate characters in Exposition Recruiter event
 - Fixed some weird labels showing up in item info boxes
 
0.11.9
Changes
- Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team
 
Bug Fixes
- Fixed Club Challenge UI not showing score or clubs
 - Fixed combat getting stuck when using an item after changing savegame slot
 - Fixed not being able to finish Act 3 (Repair the Ship) sometimes
 
Alpha 10: The Cost of Greed
| “ | “The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.” | 
0.10.0
New
- Added Act III: The Cost of Greed
 - Added Paris narrative events for 1886
 - Added difficulty modes
 - New expedition type: The Sealed Pyramid
 - New famous explorer: Annie Oakley
 - New famous explorer: Jules Verne
 - New item: Moonshine
 - New item: Escape Hook
 - New item: Booby Trap
 - New item: Loyalty Bracelet
 - New item: Fog Burn Scroll
 - New item: Thumper
 - New location: Geo Machine
 - New location: Cave
 - New location: Crystal Mine
 
Changes
- Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
 - Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
 - Horn Flute now gives sanity / increases aggro instead of disabling zones
 - Can now click to skip event dice challenge results
 - Can no longer sell items to the Ship Shop
 - The Moon Stone item now changes the moon phase
 - Prey are now shown on the map as little characters instead of icons
 - Club Unlocks and Club Shops have been merged into a single screen
 - If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
 - Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
 - Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
 - Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
 - Various UI improvements, including a new Settings menu
 
Bug Fixes
- Pyromaniacs can once again start fires randomly as you leave locations
 - Fixed bug where interacting with the Palikao Gate in Act 1 did nothing
 
0.10.1
Changes
- Improved Plateau combat slots placement
 - Balance pass on Strength combos, mostly making them a bit weaker
 
Bug Fixes
- Fixed a bug where the Animal Bonding rest event would show invalid text
 - Fixed missing Cave music
 - Fixed game not loading when a character has Jungle Fever
 - Fixed characters not playing Injured animation
 
0.10.2
Changes
- Increased health drain rate while Infected
 - Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
 - Disabled unfinished Abduction event
 - Health gain given during resting is now per-day
 - Enabled Simplified Chinese (many missing texts though)
 
Bug Fixes
- Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
 - Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
 - Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
 - Fixed a bug where the Cenote wasn't spawning in Easy difficulty
 - Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
 - Fixed a bug where it was possible to stop resting/waiting before a single day had passed
 
0.10.3
Bug Fixes
- Fixed memory leaks
 - Fixed Insanity event chance not being stored in savegames
 - Fixed hitches when ending travel
 - Fixed enemy positions being wrong in combat
 - Fixed sanity events getting no mood
 
0.10.4
Bug Fixes
- Reduced memory usage
 - Fixed wrong mood being used when combat starts in tutorial
 - Fixed game not being saved when interacting with location
 - Fixed freeze when entering Old Camp
 - Fixed Crystal Mine not yielding new loot after first use
 - Fixed Chieftain quest character keeping equipped items
 
0.10.5
Changes
- Added all Chinese text
 
Bug Fixes
- Fixed Electric Beacon map location sprite size
 
0.10.6
Bug Fixes
- Fixed loading old savegames not unlocking the explorer clubs
 - Fixed Transporter Beacon map location sprite size
 - Hopefully fixed vertical text
 
0.10.7
Bug Fixes
- Fixed Ferry Turtle taking the party off the map sometimes
 - Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
 - Fixed missing Cave location marker in Act 3 Island 1 for final objective
 - Fixed Key Staff being in party inventory after Malin leaves party
 - Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition
 
0.10.8
Bug Fixes
- Fixed some errors in Chinese translation
 - Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
 - Fixed Treasure Maps not being generated sometimes
 - Fixed character portraits not being visible when first resuming a savegame
 - Fixed temporary characters not being removed from the party when returning to Paris
 
Alpha 9: The Search for the Stolen Staff
| “ | “The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.” | 
0.9.0
New
- Added Act II: The Missing Director
 - New Mesoamerican-themed human tribe type
 - New expedition type: Buried Pyramid
 - New Avalon character: Treasure Corgi
 - New tavern character: Travelling Quack
 - New tavern character: Roma Trader
 - New pack / prey animal: Oryx
 - New rare pack animal: Red Elk
 - New map hazard: Mosquitos
 - New map feature: Butterflies
 - New character: Abomination
 - New village quest: Escort the Chieftain to Paris
 - New Avalon item: Heavy Carrier Pigeon
 - New Archipelago item: Conch Shell
 - New location: Altar
 - New location: Stone Disc
 - New item: Coca Wine
 - New item: Tanning Kit
 - New item: Pitch Pot
 - New body equipment: Heavy Leather Apron
 - New body equipment: Lodestone
 - Several new events including a full moon village ritual
 - Added a confrontation with your rival at the end of Act I and removed the time limit
 
Changes
- 1886 story mission is now "Act I: The Ruined Gate"
 - Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
 - Improved load times
 - Various UI improvements
 - When selecting a new party after losing your previous one, the new leader will have a set of random perks
 - Aborting an expedition will now skip the Triumph sequence
 - Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
 - Island outlines are no longer visible at the beginning of an expedition
 - New recruits are now more appropriately levelled
 - Wolves now have different aggro range and stronger attacks during the full moon
 - Meat is no longer weightless
 - Characters that find Meat will now instead find Quail, which are weightless
 - Zone movement is now animated
 - Standing is now reset at the start of each island
 
Bug Fixes
- Fixed ship not spawning sometimes, or spawning inland
 - Fixed enemy zone "Sleeping" state not being saved/loaded correctly
 - Fixed Promote button being visible when it shouldn't during tutorial
 
0.9.1
Changes
- Cartographer Shield combo weakened slightly
 - Set Tea calm chance to 100%
 - Increased light radius of Pitch Pot and Beacon slightly
 - Reduced Elixir value from 8 to 5
 - Buffed the Mother of Spiders and gave it a higher Danger rating
 - Added Stash to cavern exit in Act 2 Island 2
 - Switched Salamander Guardian's plain Shield combo to be Targeted Retaliation + Armor
 
Bug Fixes
- Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
 - Changed altar default camera to bottom alignment
 - Re-enabled Needle Plant shrine aftermath
 - Removed confusing/buggy Malin armor status
 - Replaced all remaining in-use CE1 icons with CE2 placeholders
 - Fixed Betel Nuts combo name
 - Added missing boost to Talwar
 - Added missing actionText to Alchemist location
 - Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
 - Removed CE1 background from "last entry" death event
 - Removed accidental Lux Labs background sfx in the Taishi club hall
 - Hooked up Elephant Gun icon
 - Fixed a bug where Raptor Hides couldn't be tanned
 - Fixed Ferries taking you off the map
 - Fixed map movement sounds not playing correctly
 - Fixed missing ticket notifications
 - Fixed zones not sleeping after fleeing combat sometimes
 - Fixed weird items during altar interaction
 
0.9.2
Bug Fixes
- Improved map performance
 - Malin can no longer by killed by Mosquitos
 - Fixed Golden Seal being visible before it should be
 - Changed bug-reporting back end so hopefully it's more reliable
 
0.9.3
Bug Fixes
- Improved map performance
 - Malin can no longer be eaten by Abomination
 - Fixed Malin's Tracks sometimes not appearing in Act 2
 - Fixed travel particles not being played
 - Fixed missing custom cursor
 - Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
 
0.9.4
Changes
- Added Simplified Chinese support
 
Bug Fixes
- Fixed hitches when travelling around the map
 - Fixed overburden warning not being displayed
 
0.9.5
Bug Fixes
- Fixed a memory leak that could lead to crashes
 
Alpha 8: The Island Before Time
| “ | “This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.” | 
New
- New map type: Prehistoric, unlocks in year 1888
 - New terrain: Volcanoes, massive mountains that erupt with fire that burns the landscape
 - New enemy / companion animal: Raptor
 - New enemy: Pteranadon
 - New enemy: Giant Bird
 - New enemy: Panther
 - New enemy: Giant Snake
 - New neutral animal: Ankylosaurus
 - New prey / pack animal: Parasaurolophus
 - New hazard: Giant Wasps
 - New location: Dinosaur Nest
 - New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
 - New location: Scout Post
 - New location: Huntmaster
 - New location: Cenote
 - New location: Monolith
 - New shrine aftermath: Lava Rivers
 - New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the Club Halls)
 - Lots of new events
 
Changes
- Many balance changes - in general, the game now is significantly harder in the mid- to late-game
 - Tutorial can be skipped now
 - Extended tutorial with new sections for promoting characters and boosting dice in combat
 - Can now dismiss characters in Paris
 - Improved dice-rolling physics
 - Added infobox for base move cost and wait cost
 - Improved treasure map visuals
 - Slow fade-outs of events can now be skipped by clicking
 - Hunting Dog ability "Protect the Master" only triggers once
 - Clicking an objective that is referencing a known location will center the camera on that location
 - Some objectives now display the days remaining when highlighted
 - Prey Animals show how long tracks will remain
 - Players now get to choose from all 4 explorer types after restarting the campaign
 - Added compass to single-location expedition goals
 - Club leaders can now chat
 - Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
 - New "night" map visuals when resting
 - The Equipment Dealer now has his own location in Paris
 - Most XP now is given to the party as a whole; some events will give XP to a specific character
 - You now must manually choose who to promote in the Manage Trek screen
 - If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
 - New combat music
 - Attack animations in combat can be skipped by clicking
 - Enemy zones now display a rating of how difficult you can expect combat to be
 - Dice that have been cursed by the Mummy now show a Curse effect on the dice
 - Characters that are Bleeding now take damage when they try to use an action in combat
 - Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
 - Consumable item attacks now display their boost colour instead of the leader portrait
 - Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
 - Various combat tuning changes
 
Bug Fixes
- Fixed duplicate characters in combat when combat is triggered by an event
 - Fixed multiple Walking Sticks causing you to gain sanity while travelling
 - Fixed combat buffs not being removed when appropriate
 - Fixed Survey Points not being properly set visible in Trials and Triangulations
 - Fixed Turtle Ferry sometimes taking you to the wrong place
 - Fixed black screen that can happen when the leader dies of an infected wound
 
0.8.1
Changes
- Removed Shovel special action from shrines since it is used as item bonus now
 - Show amount of remaining days in status infobox
 - Added info about relationship characters to infobox
 - Buffed Sandworm enemy
 - Reduced general rate of XP
 - Reduced number of required expeditions per year
 
Bug Fixes
- Fixed button positions in loot screen so they don't overlap your items
 - Fixed burning not working correctly
 - Fixed status duration not being displayed
 - Fixed relationship status partner not being displayed
 - Fixed lead character getting wrongly infected in shrines
 - Fixed tiles being free when they shouldn't when Malin is in the party
 - Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
 - Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting
 
0.8.2
Changes
- Increased equipment value increase by level
 - Significantly decreased Lux Labs upgrade cost
 
Bug Fixes
- Fixed not being able to start a story expedition with some 0.8 savegames
 - Added the missing Parasaurolophus Pack Animal perk
 - Fixed getting stuck in combat with Lava Crocodile
 - Fixed incorrect XP being loaded in some cases
 
0.8.3
Changes
- Monolith should only teleport to reachable areas
 
Bug Fixes
- Fixed characters losing loyalty when promoted at 3 or 4 loyalty
 - Disabled Dead Friend Memorial event until bug is fixed
 
Alpha 7: Steam Early Access!
| “ | “Curious Expedition 2 is now available on Early Access!” | 
0.7.6
New
- Added intro mission / tutorial
 - Added first Campaign story expedition
 - New location: Meteor impact
 
Changes
- New art for explorer classes: Anthropologist, Cartographer
 - Many minor polish improvements and tweaks
 
0.7.7
Changes
- Reduced screen transition times (fade-to/from-black) significantly
 - Added a help feedback box for equipping
 - Show version number in main menu
 
Bug Fixes
- Fixed getting stuck in tutorial when equipping Spear really quick
 - Fixed a rare bug causing immediate game over on certain combats
 - Fixed Discord link on bug button
 - Fixed a few wrong character positions in events
 - Fixed a few badly-behaving events
 - Fixed a bug where pressing ESC dismisses the initial Early Access info box
 - Fixed issues when gamepad was attached while playing game
 
0.7.8
Bug Fixes
- Fixed not being able to equip or fight after overburden warning showed up
 - Fixed some overly long or missing description texts
 
0.7.9
Changes
- Improved feedback messaging for when equipping item is not allowed
 
Bug Fixes
- Fixed not being able equip anymore after modifying Famous Explorer items
 - Fixed some font rendering issues
 - Fixed black screen crash in Paris bar location
 - Fixed occurence of character not getting a proper name
 - Fixed crash for certain character configurations
 - Fixed crash when loading a profile
 - Fixed a few wrong icons in tutorial
 
0.7.10
Changes
- Added Tent item to Ship Shop and Trader
 - Reduced sanity gain from Meat item
 - Reduced trading value of Meat and Fish
 - Disabled Carrier Pigeon and Claw status for now until we have reworked them
 - The Shaman will no longer sell hand equipment in the tutorial
 
Bug Fixes
- Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
 - Fixed Snarfrattle quest costing you standing for killing her
 - Fixed Lost Explorer location being visitable infinite times
 - Fixed floating beer foam
 - Fixed game getting stuck when opening settings during dice rolling
 - Fixed wrong Pyramid type being spawned
 - Fixed double spawning for Ancient Machine in tutorial
 - Fixed phantom question marks in second island of an expedition
 - Fixed Weather Balloons not revealing locations
 
0.7.11
Changes
- Whenever the game saves, a backup is created first of the existing savegame
 
Bug Fixes
- Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
 - Fixed issue where no savegames could be loaded if there was a corrupted savegame
 - Fixed issue where combat wouldn't properly start
 
0.7.12
Bug Fixes
- Fixed issue where you couldn't drop items if you had a Turkish windows system
 - The Forsaken aftermath is disabled for Act 1
 
Alpha 6: The Academy's Challenge
| “ | “The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...” | 
0.6
New
- New Explorer Club: The Taishi Academy
 - Added online Club Challenges
 - New Taishi character: Taoist Monk
 - New Taishi character: Academy Master
 - New enemy: Giant Centipede
 - New Tashi items / gear
 - Many new / improved events
 
Changes
- Items can now be used in event challenges to add extra dice
 - Major visual improvements to Triumph screen
 - Added Saddle variants
 - New Barter/Loot UI layout
 - Various UI tweaks and improvements
 - Many new sound effects and pieces of music
 - Tweaked character infobox layout
 - Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
 - Prey Animals automatically move to a new location if not approached within a set time
 
Bug Fixes
- The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable
 
Alpha 5: Caverns of the Mole People
| “ | “Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!” | 
0.5
New
- New map type: Caverns
 - New tribe type: Moles
 - New enemy: Giant Bat
 - New Cavern / Mole-related items
 - New Archipelago / Salamander-related items
 
Changes
- Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
 - Dice now have different effects on the same dice
 - Items with dice now have an Inspect mode - right-click to get info about the dice faces
 - To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
 - Characters now stand in water instead of on it
 - Added a News box to the main menu
 - Various other UI improvements
 
Alpha 4: Mystery of the Salamander Isles
| “ | “Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.” | 
0.4
New
- New map type: Archipelago
 - New tribe type: Salamanders
 - New leader class: Cartographer
 - New map feature: Prey Animal
 - New neutral animal: Elephant
 - New enemy: Giant Crab
 - New pack animal: Giant Tortoise
 - New tavern character: Cook
 - Several new rest and insanity events
 
Changes
- Big Game Hunter has been upgraded and reworked to be a leader class
 - Characters now level up automatically without a pop-up
 - Added multiple save slots
 - Started pass on major UI improvements
 - Expedition goals and side-quests are now tracked in the map UI
 - Various event reworks and polish improvements
 - All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
 - Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
 - Characters now level up more slowly
 - Certain core items are now never on sale
 - Many new musical themes and sound effects
 - Marbles item is now significantly less powerful (more expensive / less of a trading markup)
 - Improved look of Swamp tiles
 - Add visual feedback for characters affected by Tar Bogs
 - Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
 - Combat consumable items can now be boosted
 - Sandstorms are now much more visible
 - Added color variants for leader classes
 
Alpha 3: Bird & Fawcett
| “ | “This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.” | 
0.3
New
- New character type: Famous Explorers
 - New famous explorer: Percy Fawcett
 - New famous explorer: Isabella Bird
 - New Avalon character: Big Game Hunter
 - New Lux Labs character: Kinetographer
 - New rest events for Friendship and Hatred
 
Changes
- Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
 - Buffed Protective Charm
 - Improved dimensional fog visuals
 - Cost for upgrading items at Lux Labs now scales with item power
 - Location marker is no longer shown if a location can't be visited
 - Improved dice rolling physics
 - Club Shop expo ticket costs now have variable amounts
 - Players are now automatically prompted to promote their characters
 - Starting character XP is now randomized
 - Some characters are now immune to certain status effects (Stun, Poison, etc.)
 - Lots of new tile stamps for locations
 - Removed Binoculars from Ship Shop
 - Players can now leave most goal locations instead of being forced to finish the island instantly
 - Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
 - Damage-over-time combat effects now split into Poison, Bleeding and Burning types
 - Mummy is now immune to Poison and Bleeding
 - Sandworm is now immune to Stun
 - British Hunter's Gun Expert ability is now percentage based
 - Pith Helmet now provides Armor in combat
 - Improved Baby Spider hatching visuals
 - Map info boxes now split between tile/character/location
 - New sound effects and music for various locations
 
Bug Fixes
- Fixed items disappearing when unequipping them
 
Alpha 2: Shifting Sands
| “ | “The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!” | 
0.2
New
- New map type: Drylands
 - New tavern character: Missionary
 - New enemy: Mummy
 - New enemy: Giant Scorpion
 - New enemy: Sandworm
 - New Animal equipment