Difference between revisions of "Perks"
From Curious Expedition 2 Wiki
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{|class="wikitable sortable" | {|class="wikitable sortable" | ||
| − | ! || Perk || Effect || Unique to | + | ! class="unsortable"| || Perk || Effect || Unique to |
|- | |- | ||
| [[File:PerkIcon strongMind.png|40px]] || Strong Mind || Sanity Max +15, +?/upgrade || | | [[File:PerkIcon strongMind.png|40px]] || Strong Mind || Sanity Max +15, +?/upgrade || | ||
|- | |- | ||
| − | | | + | | [[File:perkIcon_heavyCarrier.png|40px]] || Heavy Carrier || [[Capacity]] +2, +1/upgrade || |
|- | |- | ||
| [[File:perkIcon_negotiation.png|40px]] || Negotiation || Free [[Provisions]] budget +25, +?/upgrade || | | [[File:perkIcon_negotiation.png|40px]] || Negotiation || Free [[Provisions]] budget +25, +?/upgrade || | ||
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| [[File:perkIcon_desertExplorer.png|40px]] || Desert Survivor || Travel Tile Cost for [[Desert]] -2, -1/upgrade || | | [[File:perkIcon_desertExplorer.png|40px]] || Desert Survivor || Travel Tile Cost for [[Desert]] -2, -1/upgrade || | ||
|- | |- | ||
| − | | || | + | | [[File:PerkIcon_climber.png|40px]] || Mountaineer || Travel Tile Cost for [[Plateau]] -4, -1/upgrade || |
|- | |- | ||
| [[File:perkIcon_amphibious.png|40px]] || Amphibious || Travel Tile Cost for [[Water]]/[[Swamp]] -2, -1/upgrade || | | [[File:perkIcon_amphibious.png|40px]] || Amphibious || Travel Tile Cost for [[Water]]/[[Swamp]] -2, -1/upgrade || | ||
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|- | |- | ||
| [[File:perkIcon_spiritualSolidarity.png|40px]] || Spiritual Solidarity || [[Mission]] Rest is free || | | [[File:perkIcon_spiritualSolidarity.png|40px]] || Spiritual Solidarity || [[Mission]] Rest is free || | ||
| − | |||
| − | |||
|- | |- | ||
| [[File:perkIcon_inspirationalLeader.png|40px]] || Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade || | | [[File:perkIcon_inspirationalLeader.png|40px]] || Inspirational Leader || [[Objective]] completion Loyalty +1, +1/upgrade || | ||
|- | |- | ||
| − | | [[File:perkIcon_loneSurvivor.png|40px]] || Lone Survivor || | + | | [[File:perkIcon_loneSurvivor.png|40px]] || Lone Survivor || Sanity bonus when Leader is alone || |
|- | |- | ||
| [[File:perkIcon_warChest.png|40px]] || War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]] | | [[File:perkIcon_warChest.png|40px]] || War Chest || Free [[Combat Items]] each trek +2, +1/upgrade || [[Big Game Hunter]] | ||
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| [[File:perkIcon_nativeDiplomacy.png|40px]] || Native Diplomacy || Native [[Village Ruler Hut]] actions +1, +1/upgrade || [[Anthropologist]] | | [[File:perkIcon_nativeDiplomacy.png|40px]] || Native Diplomacy || Native [[Village Ruler Hut]] actions +1, +1/upgrade || [[Anthropologist]] | ||
|- | |- | ||
| − | | | + | | [[File:PerkIcon_undergroundKit.png|40px]] || Archaeology || [[Shrine]] challenges +?, +?/upgrade || [[Plunderer]] |
|- | |- | ||
| [[File:perkIcon_treasureHunter.png|40px]] || Treasure Hunter || Free [[Treasure Map]]s each trek +1/, +1/upgrade || [[Plunderer]] | | [[File:perkIcon_treasureHunter.png|40px]] || Treasure Hunter || Free [[Treasure Map]]s each trek +1/, +1/upgrade || [[Plunderer]] | ||
Revision as of 07:42, 10 December 2020
| “ | “Under Construction” |
| Perk | Effect | Unique to | |
|---|---|---|---|
| Strong Mind | Sanity Max +15, +?/upgrade | ||
| Heavy Carrier | Capacity +2, +1/upgrade | ||
| Negotiation | Free Provisions budget +25, +?/upgrade | ||
| Medic | Free First Aid Kits each trek +1, +1/upgrade | ||
| Mycologist | Free Mushrooms each trek +1, +1/upgrade | ||
| Stealth | Attention Chance -20%, -?%/upgrade | ||
| Demolitions | Dynamite range +1, +1/upgrade | ||
| Impetus | Travel Start Cost -20%, -20%/upgrade | ||
| Jungle Explorer | Travel Tile Cost for Jungle -2, -1/upgrade | ||
| Desert Survivor | Travel Tile Cost for Desert -2, -1/upgrade | ||
| Mountaineer | Travel Tile Cost for Plateau -4, -1/upgrade | ||
| Amphibious | Travel Tile Cost for Water/Swamp -2, -1/upgrade | ||
| Practical Botany | Needle Plants don't trigger | ||
| Fresh Air Fanatic | Nature Rest nightly Sanity +2, +1/upgrade | ||
| Spiritual Solidarity | Mission Rest is free | ||
| Inspirational Leader | Objective completion Loyalty +1, +1/upgrade | ||
| Lone Survivor | Sanity bonus when Leader is alone | ||
| War Chest | Free Combat Items each trek +2, +1/upgrade | Big Game Hunter | |
| Trauma Care | Combat end Health +10, +?/upgrade | Big Game Hunter | |
| Hunter's Cunning | Combat reroll 2 dice, +1/upgrade | Big Game Hunter | |
| Polyglot | Native Village Rest Standing cost -1, -1/upgrade | Anthropologist | |
| Good Standing | Native Standing each trek +2, +1/upgrade | Anthropologist | |
| Native Diplomacy | Native Village Ruler Hut actions +1, +1/upgrade | Anthropologist | |
| Archaeology | Shrine challenges +?, +?/upgrade | Plunderer | |
| Treasure Hunter | Free Treasure Maps each trek +1/, +1/upgrade | Plunderer | |
| Artifact Specialist | Treasures Fame +20%, +?%/upgrade | Plunderer | |
| Surveyor's Eye | View Distance +15%, +?%/upgrade | Cartographer | |
| Coston Flare Expert | Flare range +2, radius +1, +1/upgrade | Cartographer | |
| Advanced Cartography | Cartographical Studies Fame +15%, +?%/upgrade | Cartographer |