Difference between revisions of "Changelog"
From Curious Expedition 2 Wiki
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| − | =  | + | = Alpha 12: The New Explorers =  | 
| − | + | [https://store.steampowered.com/newshub/app/1040230/view/2905346555624688664 Released November 17, 2020]  | |
| + | {{Quote|There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!}}  | ||
| + | |||
| + | == 0.12.4 ==  | ||
| + | === New ===  | ||
* Added controller support  | * Added controller support  | ||
| − | * New leader class: Red Flag Pirate  | + | * New explorer types that must be unlocked by performing certain tasks  | 
| − | * New leader class: Nahua Seeker  | + | * New leader class: [[Red Flag Pirate]]  | 
| − | * New leader class: Taxonomist  | + | * New leader class: [[Nahua Seeker]]  | 
| − | * New leader class: Shennong Herbalist  | + | * New leader class: [[Taxonomist]]  | 
| − | * New hand equipment: Whip  | + | * New leader class: [[Shennong Herbalist]]  | 
| − | * New hand equipment: Rope  | + | * New hand equipment: [[Whip]]  | 
| − | * New hand equipment: Hunting Knife  | + | * New hand equipment: [[Rope]]  | 
| − | * New hand equipment: Ornamental Revolver  | + | * New hand equipment: [[Hunting Knife]]  | 
| − | * New hand equipment: Magma Thrower  | + | * New hand equipment: [[Ornamental Revolver]]  | 
| − | * New hand equipment: Coral Bludgeon  | + | * New hand equipment: [[Magma Thrower]]  | 
| − | * New famous explorer: Wong Fei-hung  | + | * New hand equipment: [[Coral Bludgeon]]  | 
| − | * New famous explorer: Sacagawea  | + | * New famous explorer: [[Wong Fei-hung]]  | 
| − | * New enemy: Tiger  | + | * New famous explorer: [[Sacagawea]]  | 
| − | * New Salamander enemy types: Sea Priest, Claw Master  | + | * New enemy: [[Tiger]]  | 
| − | * New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer  | + | * New Salamander enemy types: [[Sea Priest]], [[Claw Master]]  | 
| − | * New hazard: Magnetic Mountain  | + | * New Mole enemy types: [[Battle Mechanist]], [[Burrower]], [[Headhunter]], [[Tinkerer]]  | 
| − | * New shrine aftermath: Volcanoes  | + | * New hazard: [[Magnetic Mountain]]  | 
| − | * New location:   | + | * New shrine aftermath: [[Volcanoes]]  | 
| − | + | * New location: [[Mole Outpost]]  | |
| − | * New location: Sinking Shrine  | + | * New location: [[Sinking Shrine]]  | 
| − | * New recruitable character: Street Rat  | + | * New recruitable character: [[Street Rat]]  | 
| − | * New recruitable character: Mole Tinkerer  | + | * New recruitable character: [[Mole Tinkerer]]  | 
| − | * New recruitable character: Mole Headhunter  | + | * New recruitable character: [[Mole Headhunter]]  | 
| − | * New recruitable character: Mole Burrower  | + | * New recruitable character: [[Mole Burrower]]  | 
| − | * New village quest: Deliver   | + | * New village quest: [[Deliver Gift]]  | 
| − | * New village quest: Dig up   | + | * New village quest: [[Dig up Artefact]]  | 
| − | + | * New Lux Labs item: [[Electro Barrier]] (club levels have been slightly changed to accommodate)  | |
| − | * New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)  | + | * New items: [[Cheese]], [[Cow Hide]], [[Metalsmithing Kit]], [[War Horn]], [[Religious Icon]], [[Horse Pelt]], [[Theodolite]]  | 
| − | * New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite  | + | * New hub narrative events  | 
| − | *   | + | * New optional tutorial boxes  | 
| − | *   | + | === Changes ===  | 
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* Club Shop items are now split into categories  | * Club Shop items are now split into categories  | ||
* Reduced base expedition fame/ticket rewards to emphasize other sources of fame more  | * Reduced base expedition fame/ticket rewards to emphasize other sources of fame more  | ||
| − | * When using the   | + | * When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero  | 
* Reduced difficulty of expeditions in 1886  | * Reduced difficulty of expeditions in 1886  | ||
* Improved pacing of Paris location unlocks  | * Improved pacing of Paris location unlocks  | ||
* Recruitable Club characters will sometimes be available for recruiting in the Tavern  | * Recruitable Club characters will sometimes be available for recruiting in the Tavern  | ||
* Unused tickets are converted to fame at the end of the Campaign  | * Unused tickets are converted to fame at the end of the Campaign  | ||
| − | * Can now sell Equipment at the Shop in Paris for   | + | * Can now sell Equipment at the Shop in Paris for tickets  | 
* Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more  | * Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more  | ||
| − | * Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)  | + | * Doubled health bonus of equipment that grants health ([[Girdle]], [[Harness]], [[Kara Bracelet]])  | 
* Late game dice challenges are now a bit easier  | * Late game dice challenges are now a bit easier  | ||
| − | * The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting  | + | * The [[Sandalwood Bracelet]] now also changes the sanity threshold where you'll get negative events while resting  | 
| − | * The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy  | + | * The [[Giant Crab Pincer]] is now usable as hand equipment instead of being a fame trophy  | 
| − | * Hunter's Cunning perk now has a limit to how many dice can be rerolled  | + | * [[Hunter's Cunning]] perk now has a limit to how many dice can be rerolled  | 
| − | * Hiking Stick now only reduces per-tile cost partially  | + | * [[Hiking Stick]] now only reduces per-tile cost partially  | 
| − | * Increased price / upgrade price of Heavy Crates  | + | * Increased price / upgrade price of [[Heavy Crates]]  | 
| − | * The Shipwreck now has a rare special location variant  | + | * The [[Shipwreck]] now has a rare special location variant  | 
| − | * Added a reminder to the Ship Shop about the current   | + | * Added a reminder to the Ship Shop about the current island's objective and biome  | 
| + | * After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens  | ||
| + | |||
| + | == 0.12.5 ==  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed some savegames not being loadable  | ||
| + | * Fixed some events that could kill a character that shouldn't be killable  | ||
| + | * Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village  | ||
| + | * Fixed problems that could occur if combat ends with the [[Electro Barrier]] still up  | ||
| + | * Fixed incorrect Electro Barrier positioning and selection with controller  | ||
| + | * Fixed getting multiple Tactical Mastery uses in combat sometimes  | ||
| + | * Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island  | ||
| + | * Fixed black screen when starting an expedition sometimes  | ||
| + | * Fixed freeze during combat attacks  | ||
| + | * Fixed event action buttons not being visible if entering Manage Trek while they were fading in  | ||
| + | * Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build  | ||
| + | * Fixed Cartography checklist not correctly counting the number of Locations on the map  | ||
| + | |||
| + | == 0.12.6 ==  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed a blocker where you couldn't leave the Club Shop  | ||
| + | * Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map  | ||
| + | * Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment  | ||
| + | * Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame  | ||
| + | * Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first  | ||
| + | * Fixed an issue where dismounting in Paris could cause game to get into a broken state  | ||
| + | * Fixed [[Strength]] being removed immediately at the end of the turn (so it didn't work for Counter Attacks)  | ||
| + | * Fixed generic [[Stone Disc]] appearing in Act 3 Island 3  | ||
| + | * Fixed bad combat slot group assignment for [[Snarfrattle]]  | ||
| − | == Alpha 11: The   | + | == 0.12.7 ==  | 
| − | + | === Bug Fixes ===  | |
| − | * Added Act IV: The Engine of Creation  | + | * Fixed crash when buying [[Hats]]  | 
| + | * Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item  | ||
| + | |||
| + | |||
| + | = Alpha 11: The Engine of Creation =  | ||
| + | [https://store.steampowered.com/newshub/app/1040230/view/5460011006084696556 Released October 20, 2020]  | ||
| + | {{quote|This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.}}  | ||
| + | |||
| + | == 0.11.0 ==  | ||
| + | === New ===  | ||
| + | * Added [[Act IV]]: The Engine of Creation  | ||
* New Explorer Select screen  | * New Explorer Select screen  | ||
* New Difficulty Select screen  | * New Difficulty Select screen  | ||
| − | * Added   | + | * Added "Death Consequences" options  | 
| − | * New setting:   | + | * New setting: "Instant Text" that makes event text appear instantly  | 
| − | * New setting:   | + | * New setting: "Fast Rest" that makes resting & waiting happen much faster  | 
| − | * New setting:   | + | * New setting: "Travel Speed" that makes moving on the map faster or slower  | 
| − | * New setting:   | + | * New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off  | 
* New option: "Reset Clubs" to reset all your club progress (available in the main menu only)  | * New option: "Reset Clubs" to reset all your club progress (available in the main menu only)  | ||
| − | * New hand equipment: Parrot  | + | * New hand equipment: [[Parrot]]  | 
| − | * New tribe type: Distrustful  | + | * New tribe type: [[Distrustful]]  | 
| − | * New tribe type: Pacifist  | + | * New tribe type: [[Pacifist]]  | 
| − | * New tribe type: Unisex  | + | * New tribe type: [[Unisex]]  | 
| − | * New event type: Dreamscape  | + | * New event type: [[Dreamscape]]  | 
| − | * New map zone: Human Exposition Recruiter  | + | * New map zone: [[Human Exposition Recruiter]]  | 
* Added hub narrative for 1889  | * Added hub narrative for 1889  | ||
* Lots of new events  | * Lots of new events  | ||
| − | + | === Changes ===  | |
| − | + | * New combat UI  | |
| − | * New   | + | * New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible  | 
| − | * New   | ||
* New map travel UI  | * New map travel UI  | ||
* Hovering a character's Promote button will display a preview of the character after promotion  | * Hovering a character's Promote button will display a preview of the character after promotion  | ||
* After an expedition you can look around the map  | * After an expedition you can look around the map  | ||
* Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones  | * Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones  | ||
| − | * Stunned   | + | * Stunned [[Panther]]s no longer do [[Reroll Retaliation]]  | 
| − | * Villages become angry more easily now, unless they have the Pacifist trait  | + | * Villages become angry more easily now, unless they have the [[Pacifist]] trait  | 
* Can no longer interact with locations or zones when party is overfilled with people  | * Can no longer interact with locations or zones when party is overfilled with people  | ||
| − | * Maps are slightly smaller on   | + | * Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty  | 
| − | * Improved art for the Scout Post and Huntmaster locations  | + | * Improved art for the [[Scout Post]] and [[Huntmaster]] locations  | 
| − | * Geo Machine now always has 2 different actions available out of a pool  | + | * [[Geo Machine]] now always has 2 different actions available out of a pool  | 
* Added a congratulations message shown in the main menu when completing the campaign  | * Added a congratulations message shown in the main menu when completing the campaign  | ||
| − | * Added a display for current fame   | + | * Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris  | 
| − | * The shape of an   | + | * The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)  | 
| − | + | === Bug Fixes ===  | |
| − | + | * Fixed [[Cartography]] and [[Anthropology]] bonuses that increase the fame for their Studies and Kit items  | |
| − | * Fixed Cartography and Anthropology bonuses that increase the fame for their Studies   | + | * Fixed some items not being usable in dice challenges, or being usable but not adding dice  | 
| − | * Fixed some items not being usable in   | ||
* Fixed not being able to upgrade Curious or Improved items to level 8  | * Fixed not being able to upgrade Curious or Improved items to level 8  | ||
| − | * Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again  | + | * Fixed [[Caverns]] map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again  | 
| − | * Fixed Lost Explorer map not generating or not being diggable with shovels  | + | * Fixed [[Lost Explorer]] map not generating or not being diggable with shovels  | 
| − | * Fixed Trader being attracted by the Phonograph and interrupting movement  | + | * Fixed [[Trader]] being attracted by the [[Phonograph]] and interrupting movement  | 
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| − | + | == 0.11.1 ==  | |
| − | *   | + | === Changes ===  | 
| − | *   | + | * Highlighting dice in combat will highlight the owning character  | 
| − | *   | + | * Dice in combat are now laid out in the same order as characters in the scene  | 
| − | + | * Reduced spawn frequency of Exposition Recruiter  | |
| − | *   | + | === Bug Fixes ===  | 
| − | + | * Fixed some issues in Act 4 Island 1  | |
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| − | == 0.  | + | == 0.11.2 ==  | 
| + | === Changes ===  | ||
| + | * [[Elderly]] status adds +5 to travel cost  | ||
| + | * Reworked Exposition Recruiter event flow  | ||
| + | * Bonuses and total values are now better separated in item info boxes   | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed [[Impetus]] status modifier not applying correctly  | ||
| + | * Fixed view distance modifiers not applying correctly  | ||
| + | * Fixed duplicate characters in Exposition Recruiter event  | ||
| + | * Fixed some weird labels showing up in item info boxes  | ||
| − | + | == 0.11.9 ==  | |
| − | * Fixed   | + | === Changes ===  | 
| − | + | * Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team  | |
| − | *   | + | === Bug Fixes ===  | 
| − | *   | + | * Fixed Club Challenge UI not showing score or clubs  | 
| − | + | * Fixed combat getting stuck when using an item after changing savegame slot  | |
| + | * Fixed not being able to finish Act 3 (Repair the Ship) sometimes  | ||
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| − | ==   | + | = Alpha 10: The Cost of Greed =  | 
| − | + | [https://store.steampowered.com/newshub/app/1040230/view/2880571683972323323 Released September 7, 2020]  | |
| − | + | {{quote|The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.}}  | |
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| − | ==   | + | == 0.10.0 ==  | 
| − | + | === New ===  | |
| − | * Added Act III: The Cost of Greed  | + | * Added [[Act III]]: The Cost of Greed  | 
* Added Paris narrative events for 1886  | * Added Paris narrative events for 1886  | ||
* Added difficulty modes  | * Added difficulty modes  | ||
| − | + | * New expedition type: [[The Sealed Pyramid]]  | |
| − | * New expedition type: The Sealed Pyramid  | + | * New famous explorer: [[Annie Oakley]]  | 
| − | * New famous explorer: Annie Oakley  | + | * New famous explorer: [[Jules Verne]]  | 
| − | * New famous explorer: Jules Verne  | + | * New item: [[Moonshine]]  | 
| − | * New item: Moonshine  | + | * New item: [[Escape Hook]]  | 
| − | * New item: Escape Hook  | + | * New item: [[Booby Trap]]  | 
| − | * New item: Booby Trap  | + | * New item: [[Loyalty Bracelet]]  | 
| − | * New item: Loyalty Bracelet  | + | * New item: [[Fog Burn Scroll]]  | 
| − | * New item: Fog Burn Scroll  | + | * New item: [[Thumper]]  | 
| − | * New item: Thumper  | + | * New location: [[Geo Machine]]  | 
| − | * New location: Geo Machine  | + | * New location: [[Cave]]  | 
| − | * New location: Cave  | + | * New location: [[Crystal Mine]]  | 
| − | * New location: Crystal Mine  | + | === Changes ===  | 
| − | + | * Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal  | |
| − | + | * [[Plunderer]] has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity  | |
| − | * Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity  | + | * [[Horn Flute]] now gives sanity / increases aggro instead of disabling zones  | 
| − | * Horn Flute now gives sanity / increases aggro instead of disabling zones  | ||
* Can now click to skip event dice challenge results  | * Can now click to skip event dice challenge results  | ||
* Can no longer sell items to the Ship Shop  | * Can no longer sell items to the Ship Shop  | ||
| − | * The Moon Stone item now changes the moon phase  | + | * The [[Moon Stone]] item now changes the moon phase  | 
| − | * Prey are now shown on the map as little characters instead of icons  | + | * [[Prey]] are now shown on the map as little characters instead of icons  | 
* Club Unlocks and Club Shops have been merged into a single screen  | * Club Unlocks and Club Shops have been merged into a single screen  | ||
| − | * If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club  | + | * If you particpate in a Club Challenge but don't win, you can now buy the hat at the [[Hatter]] rather than at the winning Club  | 
* Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning  | * Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning  | ||
| − | * Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn  | + | * [[Lucky Rabbit's Foot]] now allows for a limit number of dice to be rerolled per turn  | 
| − | * Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)  | + | * [[Giant Mushrooms]] now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)  | 
* Various UI improvements, including a new Settings menu  | * Various UI improvements, including a new Settings menu  | ||
| + | === Bug Fixes ===  | ||
| + | * [[Pyromaniac]]s can once again start fires randomly as you leave locations  | ||
| + | * Fixed bug where interacting with the [[Palikao Gate]] in Act 1 did nothing  | ||
| − | + | == 0.10.1 ==  | |
| − | *   | + | === Changes ===  | 
| − | *   | + | * Improved [[Plateau]] combat slots placement  | 
| − | + | * Balance pass on [[Strength]] combos, mostly making them a bit weaker  | |
| − | ==   | + | === Bug Fixes ===  | 
| − | * Fixed   | + | * Fixed a bug where the [[Animal Bonding]] rest event would show invalid text  | 
| − | * Fixed   | + | * Fixed missing [[Cave]] music  | 
| + | * Fixed game not loading when a character has [[Jungle Fever]]  | ||
| + | * Fixed characters not playing [[Injured]] animation  | ||
| − | == 0.  | + | == 0.10.2 ==  | 
| − | * Fixed a   | + | === Changes ===  | 
| + | * Increased health drain rate while [[Infected]]  | ||
| + | * Reworked [[Key Staff]] Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos  | ||
| + | * Disabled unfinished Abduction event  | ||
| + | * Health gain given during resting is now per-day  | ||
| + | * Enabled Simplified Chinese (many missing texts though)  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed a bug where [[Annie Oakley]]'s Trick Shot had no gameplay effect  | ||
| + | * Fixed a bug in rest event, where explorer wouldn't recieve [[Pearls]] after successful dice challenge  | ||
| + | * Fixed a bug where the Keys for the [[Locked Pyramid]] couldn't be found in Easy difficulty  | ||
| + | * Fixed a bug where the [[Cenote]] wasn't spawning in Easy difficulty  | ||
| + | * Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris  | ||
| + | * Fixed a bug where it was possible to stop resting/waiting before a single day had passed  | ||
| − | == 0.  | + | == 0.10.3 ==  | 
| − | *   | + | === Bug Fixes ===  | 
| − | * Fixed hitches when   | + | * Fixed memory leaks  | 
| − | * Fixed   | + | * Fixed Insanity event chance not being stored in savegames  | 
| + | * Fixed hitches when ending travel  | ||
| + | * Fixed enemy positions being wrong in combat  | ||
| + | * Fixed sanity events getting no mood  | ||
| − | == 0.  | + | == 0.10.4 ==  | 
| − | + | === Bug Fixes ===  | |
| − | *   | + | * Reduced memory usage  | 
| − | *   | + | * Fixed wrong mood being used when combat starts in tutorial  | 
| − | * Fixed   | + | * Fixed game not being saved when interacting with location  | 
| − | * Fixed   | + | * Fixed freeze when entering [[Old Camp]]  | 
| − | * Fixed   | + | * Fixed [[Crystal Mine]] not yielding new loot after first use  | 
| − | * Fixed   | + | * Fixed Chieftain quest character keeping equipped items  | 
| − | == 0.  | + | == 0.10.5 ==  | 
| + | === Changes ===  | ||
| + | * Added all Chinese text  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed [[Electric Beacon]] map location sprite size  | ||
| − | + | == 0.10.6 ==  | |
| + | === Bug Fixes ===  | ||
| + | * Fixed loading old savegames not unlocking the explorer clubs  | ||
| + | * Fixed [[Transporter Beacon]] map location sprite size  | ||
| + | * Hopefully fixed vertical text  | ||
| − | + | == 0.10.7 ==  | |
| − | *   | + | === Bug Fixes ===  | 
| − | *   | + | * Fixed [[Ferry Turtle]] taking the party off the map sometimes  | 
| − | * Fixed   | + | * Fixed regular [[Shrines]] in Act 3 Island 1 not triggering aftermaths  | 
| − | *   | + | * Fixed missing [[Cave]] location marker in Act 3 Island 1 for final objective  | 
| + | * Fixed [[Key Staff]] being in party inventory after Malin leaves party  | ||
| + | * Fixed wrong enemies being awakened or put to sleep for [[Rainbow Orchid]] expedition  | ||
| − | == 0.  | + | == 0.10.8 ==  | 
| − | + | === Bug Fixes ===  | |
| − | + | * Fixed some errors in Chinese translation  | |
| − | + | * Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9  | |
| − | + | * Fixed [[Treasure Map]]s not being generated sometimes  | |
| − | *   | + | * Fixed character portraits not being visible when first resuming a savegame  | 
| − | *   | + | * Fixed temporary characters not being removed from the party when returning to Paris  | 
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| − | + | = Alpha 9: The Search for the Stolen Staff =  | |
| + | [https://store.steampowered.com/newshub/app/1040230/view/2728571481180969137 Released August 11, 2020]  | ||
| + | {{quote|The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.}}  | ||
| − | + | == 0.9.0 ==  | |
| + | === New ===  | ||
| + | * Added [[Act II]]: The Missing Director  | ||
* New Mesoamerican-themed human tribe type  | * New Mesoamerican-themed human tribe type  | ||
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* New expedition type: [[Buried Pyramid]]  | * New expedition type: [[Buried Pyramid]]  | ||
* New Avalon character: [[Treasure Corgi]]  | * New Avalon character: [[Treasure Corgi]]  | ||
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* New rare pack animal: [[Red Elk]]  | * New rare pack animal: [[Red Elk]]  | ||
* New map hazard: [[Mosquitos]]  | * New map hazard: [[Mosquitos]]  | ||
| − | * New map   | + | * New map feature: [[Butterflies]]  | 
* New character: [[Abomination]]  | * New character: [[Abomination]]  | ||
| − | * New village quest: Escort the Chieftain to Paris  | + | * New village quest: [[Escort the Chieftain to Paris]]  | 
* New Avalon item: [[Heavy Carrier Pigeon]]  | * New Avalon item: [[Heavy Carrier Pigeon]]  | ||
| − | * New Archipelago item: Conch Shell  | + | * New Archipelago item: [[Conch Shell]]  | 
* New location: [[Altar]]  | * New location: [[Altar]]  | ||
* New location: [[Stone Disc]]  | * New location: [[Stone Disc]]  | ||
| Line 288: | Line 300: | ||
* New item: [[Tanning Kit]]  | * New item: [[Tanning Kit]]  | ||
* New item: [[Pitch Pot]]  | * New item: [[Pitch Pot]]  | ||
| − | * New body equipment: Heavy Leather Apron    | + | * New body equipment: [[Heavy Leather Apron]]  | 
| − | * New body equipment: Lodestone  | + | * New body equipment: [[Lodestone]]  | 
* Several new events including a full moon village ritual  | * Several new events including a full moon village ritual  | ||
| − | + | * Added a confrontation with your rival at the end of Act I and removed the time limit  | |
| − | + | === Changes ===  | |
| − | * Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon  | + | * 1886 story mission is now "[[Act I]]: The Ruined Gate"  | 
| + | * [[Giant Mushrooms]] tiles in the Prehistoric biome cost less sanity to traverse during the full moon  | ||
* Improved load times  | * Improved load times  | ||
* Various UI improvements  | * Various UI improvements  | ||
* When selecting a new party after losing your previous one, the new leader will have a set of random perks  | * When selecting a new party after losing your previous one, the new leader will have a set of random perks  | ||
* Aborting an expedition will now skip the Triumph sequence  | * Aborting an expedition will now skip the Triumph sequence  | ||
| − | * Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect  | + | * [[Huntmaster]] and [[Scout Post]] locations now send out a zone that replicates their previous gameplay effect  | 
* Island outlines are no longer visible at the beginning of an expedition  | * Island outlines are no longer visible at the beginning of an expedition  | ||
* New recruits are now more appropriately levelled  | * New recruits are now more appropriately levelled  | ||
| − | * Wolves now have different aggro range and stronger attacks during the full moon  | + | * [[Wolves]] now have different aggro range and stronger attacks during the full moon  | 
| − | * Meat is no longer weightless  | + | * [[Meat]] is no longer weightless  | 
| − | * Characters that find Meat will now instead find Quail, which are weightless  | + | * Characters that find Meat will now instead find [[Quail]], which are weightless  | 
* Zone movement is now animated  | * Zone movement is now animated  | ||
* Standing is now reset at the start of each island  | * Standing is now reset at the start of each island  | ||
| − | + | === Bug Fixes ===  | |
| − | |||
* Fixed ship not spawning sometimes, or spawning inland  | * Fixed ship not spawning sometimes, or spawning inland  | ||
| − | * Fixed enemy zone   | + | * Fixed enemy zone "Sleeping" state not being saved/loaded correctly  | 
* Fixed Promote button being visible when it shouldn't during tutorial  | * Fixed Promote button being visible when it shouldn't during tutorial  | ||
| − | == 0.  | + | == 0.9.1 ==  | 
| − | + | === Changes ===  | |
| − | + | * [[Cartographer]] Shield combo weakened slightly  | |
| − | *   | + | * Set [[Tea]] calm chance to 100%  | 
| − | + | * Increased light radius of [[Pitch Pot]] and [[Beacon]] slightly     | |
| − | + | * Reduced [[Elixir]] value from 8 to 5  | |
| − | * Fixed   | + | * Buffed the [[Mother of Spiders]] and gave it a higher Danger rating  | 
| − | *   | + | * Added [[Stash]] to cavern exit in Act 2 Island 2  | 
| − | + | * Switched [[Salamander Guardian]]'s plain [[Shield]] combo to be [[Targeted Retaliation]] + [[Armor]]  | |
| − | + | === Bug Fixes ===  | |
| + | * Fixed a bug where the [[Scout Post]] and [[Huntmaster]] wouldn't count for the anthropology checklist  | ||
| + | * Changed altar default camera to bottom alignment  | ||
| + | * Re-enabled [[Needle Plant]] shrine aftermath  | ||
| + | * Removed confusing/buggy Malin armor status  | ||
| + | * Replaced all remaining in-use CE1 icons with CE2 placeholders  | ||
| + | * Fixed [[Betel Nuts]] combo name  | ||
| + | * Added missing boost to [[Talwar]]  | ||
| + | * Added missing actionText to [[Alchemist]] location  | ||
| + | * Fixed a bug where the rescued [[Salamander Prince]] would thank you every time you left a ruler hut for the rest of the game  | ||
| + | * Removed CE1 background from "last entry" death event  | ||
| + | * Removed accidental Lux Labs background sfx in the Taishi club hall  | ||
| + | * Hooked up [[Elephant Gun]] icon  | ||
| + | * Fixed a bug where [[Raptor Hide]]s couldn't be tanned  | ||
| + | * Fixed [[Ferries]] taking you off the map  | ||
| + | * Fixed map movement sounds not playing correctly  | ||
| + | * Fixed missing ticket notifications  | ||
| + | * Fixed zones not sleeping after fleeing combat sometimes  | ||
| + | * Fixed weird items during altar interaction  | ||
| − | + | == 0.9.2 ==  | |
| − | + | == Bug Fixes ==  | |
| − | + | * Improved map performance  | |
| − | + | * Malin can no longer by killed by [[Mosquitos]]  | |
| − | + | * Fixed [[Golden Seal]] being visible before it should be  | |
| − | *   | + | * Changed bug-reporting back end so hopefully it's more reliable  | 
| − | *   | ||
| − | * Fixed   | ||
| − | |||
| − | *   | ||
| − | == 0.  | + | == 0.9.3 ==  | 
| + | === Bug Fixes ===  | ||
| + | * Improved map performance  | ||
| + | * Malin can no longer be eaten by [[Abomination]]  | ||
| + | * Fixed Malin's Tracks sometimes not appearing in Act 2  | ||
| + | * Fixed travel particles not being played  | ||
| + | * Fixed missing custom cursor  | ||
| + | * Fixed triumph crowd in Paris sometimes being visible in the main Paris screen  | ||
| − | + | == 0.9.4 ==  | |
| − | + | === Changes ===  | |
| − | + | * Added Simplified Chinese support  | |
| − | * Added   | + | === Bug Fixes ===  | 
| − | + | * Fixed hitches when travelling around the map  | |
| − | + | * Fixed overburden warning not being displayed  | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | * Fixed   | ||
| − | * Fixed   | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | ==   | + | == 0.9.5 ==  | 
| + | === Bug Fixes ===  | ||
| + | * Fixed a memory leak that could lead to crashes  | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | = Alpha 8: The Island Before Time =  | |
| − | + | [https://store.steampowered.com/newshub/app/1040230/view/2577698447825188279 Released July 14, 2020]  | |
| − | + | {{quote|This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.}}  | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | + | === New ===  | |
| − | * New   | + | * New map type: [[Prehistoric]], unlocks in year 1888  | 
| − | * New   | + | * New terrain: [[Volcano]]es, massive mountains that erupt with fire that burns the landscape  | 
| − | * New   | + | * New enemy / companion animal: [[Raptor]]  | 
| − | * New   | + | * New enemy: [[Pteranadon]]  | 
| − | * New shrine aftermath: Lava   | + | * New enemy: [[Giant Bird]]  | 
| − | * New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the   | + | * New enemy: [[Panther]]  | 
| − | + | * New enemy: [[Giant Snake]]  | |
| − | + | * New neutral animal: [[Ankylosaurus]]  | |
| + | * New prey / pack animal: [[Parasaurolophus]]  | ||
| + | * New hazard: [[Giant Wasps]]  | ||
| + | * New location: [[Dinosaur Nest]]  | ||
| + | * New items: [[Raptor Claw]], [[Obsidian Spear]], [[Ankylosaur Shield]], [[Obsidian Shard]], [[Amber Goggles]], [[Raptor Coat]], [[Fishing Waders]]  | ||
| + | * New location: [[Scout Post]]  | ||
| + | * New location: [[Huntmaster]]  | ||
| + | * New location: [[Cenote]]  | ||
| + | * New location: [[Monolith]]  | ||
| + | * New shrine aftermath: [[Lava Rivers]]  | ||
| + | * New Paris location: [[The Hatter]], where you can change your hat! (replaces the Cosmetics action in the Club Halls)  | ||
* Lots of new events  | * Lots of new events  | ||
| − | + | === Changes ===  | |
| − | |||
* Many balance changes - in general, the game now is significantly harder in the mid- to late-game  | * Many balance changes - in general, the game now is significantly harder in the mid- to late-game  | ||
| − | |||
* Tutorial can be skipped now  | * Tutorial can be skipped now  | ||
* Extended tutorial with new sections for promoting characters and boosting dice in combat  | * Extended tutorial with new sections for promoting characters and boosting dice in combat  | ||
* Can now dismiss characters in Paris  | * Can now dismiss characters in Paris  | ||
* Improved dice-rolling physics  | * Improved dice-rolling physics  | ||
| − | * Added infobox for base move cost   | + | * Added infobox for base move cost and wait cost  | 
* Improved treasure map visuals  | * Improved treasure map visuals  | ||
* Slow fade-outs of events can now be skipped by clicking  | * Slow fade-outs of events can now be skipped by clicking  | ||
| − | * Hunting Dog ability "Protect the Master" only triggers once  | + | * [[Hunting Dog]] ability "Protect the Master" only triggers once  | 
| − | * Clicking an   | + | * Clicking an objective that is referencing a known location will center the camera on that location  | 
* Some objectives now display the days remaining when highlighted  | * Some objectives now display the days remaining when highlighted  | ||
| − | * Prey   | + | * [[Prey Animals]] show how long tracks will remain  | 
* Players now get to choose from all 4 explorer types after restarting the campaign  | * Players now get to choose from all 4 explorer types after restarting the campaign  | ||
* Added compass to single-location expedition goals  | * Added compass to single-location expedition goals  | ||
* Club leaders can now chat  | * Club leaders can now chat  | ||
| − | * Club   | + | * Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks  | 
| − | * New   | + | * New "night" map visuals when resting  | 
| − | + | * The [[Equipment Dealer]] now has his own location in Paris  | |
| − | ''  | + | * Most XP now is given to the party as a whole; some events will give XP to a specific character  | 
| + | * You now must manually choose who to promote in the Manage Trek screen  | ||
| + | * If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP  | ||
| + | * New combat music  | ||
| + | * Attack animations in combat can be skipped by clicking  | ||
| + | * Enemy zones now display a rating of how difficult you can expect combat to be  | ||
| + | * Dice that have been cursed by the [[Mummy]] now show a [[Curse]] effect on the dice  | ||
| + | * Characters that are [[Bleeding]] now take damage when they try to use an action in combat  | ||
| + | * [[Big Game Hunter]] now gets a free single attack at the beginning of combat instead of an entire round  | ||
| + | * Consumable item attacks now display their boost colour instead of the leader portrait  | ||
| + | * [[Dire Wolf]] now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target  | ||
| + | * Various combat tuning changes  | ||
| + | === Bug Fixes ===  | ||
* Fixed duplicate characters in combat when combat is triggered by an event  | * Fixed duplicate characters in combat when combat is triggered by an event  | ||
| − | * Fixed multiple   | + | * Fixed multiple [[Walking Stick]]s causing you to gain sanity while travelling  | 
| − | *   | + | * Fixed combat buffs not being removed when appropriate  | 
| − | *   | + | * Fixed [[Survey Point]]s not being properly set visible in [[Trials and Triangulations]]  | 
| − | * Fixed Turtle Ferry sometimes taking you to the wrong place  | + | * Fixed [[Turtle Ferry]] sometimes taking you to the wrong place  | 
* Fixed black screen that can happen when the leader dies of an infected wound  | * Fixed black screen that can happen when the leader dies of an infected wound  | ||
| − | == 0.  | + | == 0.8.1 ==  | 
| + | === Changes ===  | ||
| + | * Removed Shovel special action from shrines since it is used as item bonus now  | ||
| + | * Show amount of remaining days in status infobox  | ||
| + | * Added info about relationship characters to infobox  | ||
| + | * Buffed [[Sandworm]] enemy  | ||
| + | * Reduced general rate of XP  | ||
| + | * Reduced number of required expeditions per year  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed button positions in loot screen so they don't overlap your items  | ||
| + | * Fixed burning not working correctly  | ||
| + | * Fixed status duration not being displayed  | ||
| + | * Fixed relationship status partner not being displayed  | ||
| + | * Fixed lead character getting wrongly infected in shrines   | ||
| + | * Fixed tiles being free when they shouldn't when Malin is in the party  | ||
| + | * Fixed expedition selection screen sometimes not properly starting the expedition or showing any options  | ||
| + | * Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting  | ||
| − | + | == 0.8.2 ==  | |
| − | * Fixed   | + | === Changes ===  | 
| − | *   | + | * Increased equipment value increase by level   | 
| + | * Significantly decreased Lux Labs upgrade cost  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed not being able to start a story expedition with some 0.8 savegames  | ||
| + | * Added the missing [[Parasaurolophus]] Pack Animal perk  | ||
| + | * Fixed getting stuck in combat with [[Lava Crocodile]]  | ||
| + | * Fixed incorrect XP being loaded in some cases  | ||
| − | == 0.  | + | == 0.8.3 ==  | 
| + | === Changes ===  | ||
| + | * [[Monolith]] should only teleport to reachable areas   | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed characters losing loyalty when promoted at 3 or 4 loyalty  | ||
| + | * Disabled Dead Friend Memorial event until bug is fixed  | ||
| − | |||
| − | |||
| − | + | = Alpha 7: Steam Early Access! =  | |
| − | + | [https://store.steampowered.com/newshub/app/1040230/view/2453847373778161621 Released June 17, 2020]  | |
| − | + | {{quote|Curious Expedition 2 is now available on Early Access!}}  | |
| − | |||
| − | == 0.7.  | + | == 0.7.6 ==  | 
| + | === New ===  | ||
| + | * Added intro mission / tutorial  | ||
| + | * Added first [[Campaign]] story expedition  | ||
| + | * New location: [[Meteor impact]]  | ||
| + | === Changes ===  | ||
| + | * New art for explorer classes: Anthropologist, Cartographer  | ||
| + | * Many minor polish improvements and tweaks  | ||
| − | + | == 0.7.7 ==  | |
| − | * Added   | + | === Changes ===  | 
| − | *   | + | * Reduced screen transition times (fade-to/from-black) significantly  | 
| − | *   | + | * Added a help feedback box for equipping  | 
| − | *   | + | * Show version number in main menu  | 
| − | *   | + | === Bug Fixes ===  | 
| + | * Fixed getting stuck in tutorial when equipping [[Spear]] really quick  | ||
| + | * Fixed a rare bug causing immediate game over on certain combats  | ||
| + | * Fixed Discord link on bug button  | ||
| + | * Fixed a few wrong character positions in events  | ||
| + | * Fixed a few badly-behaving events  | ||
| + | * Fixed a bug where pressing ESC dismisses the initial Early Access info box  | ||
| + | * Fixed issues when gamepad was attached while playing game  | ||
| − | + | == 0.7.8 ==  | |
| − | * Fixed   | + | === Bug Fixes ===  | 
| − | + | * Fixed not being able to equip or fight after overburden warning showed up  | |
| − | + | * Fixed some overly long or missing description texts  | |
| − | |||
| − | |||
| − | |||
| − | * Fixed   | ||
| − | |||
| − | |||
| − | == 0.7.9   | + | == 0.7.9 ==  | 
| − | + | === Changes ===  | |
| − | |||
* Improved feedback messaging for when equipping item is not allowed  | * Improved feedback messaging for when equipping item is not allowed  | ||
| − | + | === Bug Fixes ===  | |
| − | + | * Fixed not being able equip anymore after modifying Famous Explorer items  | |
| − | * Fixed not being able equip anymore after modifying   | ||
* Fixed some font rendering issues  | * Fixed some font rendering issues  | ||
* Fixed black screen crash in Paris bar location  | * Fixed black screen crash in Paris bar location  | ||
| Line 475: | Line 522: | ||
* Fixed crash for certain character configurations  | * Fixed crash for certain character configurations  | ||
* Fixed crash when loading a profile  | * Fixed crash when loading a profile  | ||
| − | * Fixed few wrong icons in tutorial  | + | * Fixed a few wrong icons in tutorial  | 
| − | == 0.7.  | + | == 0.7.10 ==  | 
| + | === Changes ===  | ||
| + | * Added [[Tent]] item to Ship Shop and [[Trader]]  | ||
| + | * Reduced sanity gain from [[Meat]] item  | ||
| + | * Reduced trading value of Meat and [[Fish]]  | ||
| + | * Disabled Carrier Pigeon and Claw status for now until we have reworked them  | ||
| + | * The [[Shaman]] will no longer sell hand equipment in the tutorial  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed some occasions of game getting stuck when triggering zero-sanity tutorial  | ||
| + | * Fixed [[Snarfrattle]] quest costing you standing for killing her  | ||
| + | * Fixed [[Lost Explorer]] location being visitable infinite times  | ||
| + | * Fixed floating beer foam  | ||
| + | * Fixed game getting stuck when opening settings during dice rolling  | ||
| + | * Fixed wrong Pyramid type being spawned  | ||
| + | * Fixed double spawning for Ancient Machine in tutorial  | ||
| + | * Fixed phantom question marks in second island of an expedition  | ||
| + | * Fixed [[Weather Balloon]]s not revealing locations  | ||
| − | + | == 0.7.11 ==  | |
| − | * Fixed   | + | === Changes ===  | 
| − | * Fixed   | + | * Whenever the game saves, a backup is created first of the existing savegame  | 
| + | === Bug Fixes ===  | ||
| + | * Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system  | ||
| + | * Fixed issue where no savegames could be loaded if there was a corrupted savegame  | ||
| + | * Fixed issue where combat wouldn't properly start  | ||
| − | == 0.7.  | + | == 0.7.12 ==  | 
| + | === Bug Fixes ===  | ||
| + | * Fixed issue where you couldn't drop items if you had a Turkish windows system  | ||
| + | * The Forsaken aftermath is disabled for Act 1  | ||
| − | |||
| − | |||
| − | '  | + | = Alpha 6: The Academy's Challenge =  | 
| − | + | [https://www.facebook.com/curiousExpedition/posts/3102078803177393 Released April 21, 2020]  | |
| − | + | {{quote|The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...}}  | |
| − | |||
| − | + | == 0.6 ==  | |
| − | + | === New ===  | |
| − | + | * New Explorer Club: [[The Taishi Academy]]  | |
| − | + | * Added online [[Club Challenges]]  | |
| − | + | * New Taishi character: [[Taoist Monk]]  | |
| − | + | * New Taishi character: [[Academy Master]]  | |
| − | + | * New enemy: [[Giant Centipede]]  | |
| − | + | * New Tashi items / gear  | |
| − | + | * Many new / improved events  | |
| − | ==   | + | === Changes ===  | 
| − | |||
| − | |||
| − | * Added   | ||
| − | *   | ||
| − | * New   | ||
| − | |||
| − | |||
| − | * New   | ||
| − | * Many  | ||
| − | |||
| − | ==   | ||
| − | |||
| − | |||
| − | |||
| − | |||
* Items can now be used in event challenges to add extra dice  | * Items can now be used in event challenges to add extra dice  | ||
| − | |||
| − | |||
* Major visual improvements to Triumph screen  | * Major visual improvements to Triumph screen  | ||
| − | + | * Added [[Saddle]] variants  | |
| − | |||
| − | |||
| − | |||
| − | * Added   | ||
* New Barter/Loot UI layout  | * New Barter/Loot UI layout  | ||
* Various UI tweaks and improvements  | * Various UI tweaks and improvements  | ||
| − | * Many new   | + | * Many new sound effects and pieces of music  | 
| − | + | * Tweaked character infobox layout  | |
| − | * Tweaked   | + | * [[Prey Animal]] design change: these no longer leave tracks, but instead are unidentified until you come close  | 
| − | * Prey   | + | * Prey Animals automatically move to a new location if not approached within a set time  | 
| − | + | === Bug Fixes ===  | |
| − | + | * The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable  | |
| − | * The "Prove the   | ||
| − | + | = Alpha 5: Caverns of the Mole People =  | |
| + | [https://www.facebook.com/curiousExpedition/posts/3019901691395105 Released March 17, 2020]  | ||
| + | {{quote|Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!}}  | ||
| − | + | == 0.5 ==  | |
| − | *   | + | === New ===  | 
| − | * New tribe type: Moles  | + | * New map type: [[Caverns]]  | 
| − | * Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal  | + | * New tribe type: [[Moles]]  | 
| − | + | * New enemy: [[Giant Bat]]  | |
| − | + | * New Cavern / Mole-related items  | |
| + | * New Archipelago / Salamander-related items  | ||
| + | === Changes ===  | ||
| + | * [[Pack Animals]] can now be mounted for an additional dice - just find a [[Saddle]] and equip it on the animal  | ||
* Dice now have different effects on the same dice  | * Dice now have different effects on the same dice  | ||
| − | * Items with   | + | * Items with dice now have an Inspect mode - right-click to get info about the dice faces  | 
* To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)  | * To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)  | ||
| − | |||
| − | |||
| − | |||
* Characters now stand in water instead of on it  | * Characters now stand in water instead of on it  | ||
| − | * Added a   | + | * Added a News box to the main menu  | 
* Various other UI improvements  | * Various other UI improvements  | ||
| − | + | = Alpha 4: Mystery of the Salamander Isles =  | |
| + | [https://www.facebook.com/curiousExpedition/posts/2956682627717012 Released February 19, 2020]  | ||
| + | {{quote|Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.}}  | ||
| − | + | == 0.4 ==  | |
| − | *   | + | === New ===  | 
| − | * New tribe type: Salamanders  | + | * New map type: [[Archipelago]]  | 
| − | * New leader class: Cartographer  | + | * New tribe type: [[Salamanders]]  | 
| − | *   | + | * New leader class: [[Cartographer]]  | 
| − | + | * New map feature: [[Prey Animal]]  | |
| − | *   | + | * New neutral animal: [[Elephant]]  | 
| − | *   | + | * New enemy: [[Giant Crab]]  | 
| − | *   | + | * New pack animal: [[Giant Tortoise]]  | 
| − | *   | + | * New tavern character: [[Cook]]  | 
| − | * Characters now level up automatically without a pop-up   | + | * Several new rest and insanity events  | 
| + | === Changes ===  | ||
| + | * [[Big Game Hunter]] has been upgraded and reworked to be a leader class  | ||
| + | * Characters now level up automatically without a pop-up  | ||
* Added multiple save slots  | * Added multiple save slots  | ||
* Started pass on major UI improvements  | * Started pass on major UI improvements  | ||
* Expedition goals and side-quests are now tracked in the map UI  | * Expedition goals and side-quests are now tracked in the map UI  | ||
| − | |||
| − | |||
| − | |||
* Various event reworks and polish improvements  | * Various event reworks and polish improvements  | ||
| − | * All characters can now cook   | + | * All characters can now cook [[Meat]] (but Cooks produce higher-quality cooked meat)  | 
* Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked  | * Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked  | ||
* Characters now level up more slowly  | * Characters now level up more slowly  | ||
* Certain core items are now never on sale  | * Certain core items are now never on sale  | ||
| − | *   | + | * Many new musical themes and sound effects  | 
| − | * Marbles item is now significantly less powerful (more expensive / less of a trading markup)  | + | * [[Marbles]] item is now significantly less powerful (more expensive / less of a trading markup)  | 
| − | * Improved look of   | + | * Improved look of [[Swamp]] tiles  | 
| − | * Add visual feedback for characters affected by Tar   | + | * Add visual feedback for characters affected by [[Tar Bog]]s  | 
| − | * Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter  | + | * Treasure Hunter renamed to [[Plunderer]] to prevent confusion with the [[Big Game Hunter]]  | 
* Combat consumable items can now be boosted  | * Combat consumable items can now be boosted  | ||
| − | *   | + | * [[Sandstorm]]s are now much more visible  | 
* Added color variants for leader classes  | * Added color variants for leader classes  | ||
| − | |||
| − | + | = Alpha 3: Bird & Fawcett =  | |
| + | [https://www.facebook.com/curiousExpedition/posts/2896038710448071 Released January 22, 2020]  | ||
| + | {{quote|This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.}}  | ||
| − | + | == 0.3 ==  | |
| − | * Famous   | + | === New ===  | 
| − | * New explorer: Percy Fawcett  | + | * New character type: [[Famous Explorers]]  | 
| − | * New explorer: Isabella Bird  | + | * New famous explorer: [[Percy Fawcett]]  | 
| − | * New Avalon character: Big Game Hunter  | + | * New famous explorer: [[Isabella Bird]]  | 
| − | * New Lux Labs character: Kinetographer  | + | * New Avalon character: [[Big Game Hunter]]  | 
| − | *   | + | * New Lux Labs character: [[Kinetographer]]  | 
| − | + | * New rest events for [[Friendship]] and [[Hatred]]  | |
| − | + | === Changes ===  | |
| − | * Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions  | + | * [[Anthropologist]] core mechanic reworked - now based on completing a randomized checklist of native interactions  | 
| − | * Buffed   | + | * Buffed [[Protective Charm]]  | 
* Improved dimensional fog visuals  | * Improved dimensional fog visuals  | ||
* Cost for upgrading items at Lux Labs now scales with item power  | * Cost for upgrading items at Lux Labs now scales with item power  | ||
* Location marker is no longer shown if a location can't be visited  | * Location marker is no longer shown if a location can't be visited  | ||
* Improved dice rolling physics  | * Improved dice rolling physics  | ||
| − | * Club   | + | * Club Shop expo ticket costs now have variable amounts  | 
* Players are now automatically prompted to promote their characters  | * Players are now automatically prompted to promote their characters  | ||
| − | * Starting character   | + | * Starting character XP is now randomized  | 
| − | * Some characters are now immune to certain status effects (  | + | * Some characters are now immune to certain status effects (Stun, Poison, etc.)  | 
* Lots of new tile stamps for locations  | * Lots of new tile stamps for locations  | ||
| − | * Removed   | + | * Removed [[Binoculars]] from Ship Shop  | 
| − | * Players can now leave most goal locations instead of being forced to finish the island instantly   | + | * Players can now leave most goal locations instead of being forced to finish the island instantly  | 
| − | *   | + | * [[Shamanic Staff]] now buffs damage instead of heal/shield to reduce overlap with main [[Shaman]] ability  | 
| − | + | * Damage-over-time combat effects now split into [[Poison]], [[Bleeding]] and [[Burning]] types  | |
| − | * Damage-over-time combat effects now split into Poison, Bleeding and Burning types  | + | * [[Mummy]] is now immune to Poison and Bleeding  | 
| − | * Mummy is now immune to   | + | * [[Sandworm]] is now immune to Stun  | 
| − | * Sandworm is now immune to   | + | * [[British Hunter]]'s Gun Expert ability is now percentage based  | 
| − | * British Hunter's Gun Expert   | + | * [[Pith Helmet]] now provides [[Armor]] in combat  | 
| − | * Pith Helmet now provides Armor in combat  | + | * Improved [[Baby Spider]] hatching visuals  | 
| − | * Improved   | ||
* Map info boxes now split between tile/character/location  | * Map info boxes now split between tile/character/location  | ||
* New sound effects and music for various locations  | * New sound effects and music for various locations  | ||
| + | === Bug Fixes ===  | ||
| + | * Fixed items disappearing when unequipping them  | ||
| + | |||
| + | = Alpha 2: Shifting Sands =  | ||
| + | [https://www.facebook.com/curiousExpedition/posts/2817326644985945 Released December 18, 2019]  | ||
| + | {{quote|The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!}}  | ||
| − | + | == 0.2 ==  | |
| − | *   | + | === New ===  | 
| + | * New map type: [[Drylands]]  | ||
| + | * New tavern character: [[Missionary]]  | ||
| + | * New enemy: [[Mummy]]  | ||
| + | * New enemy: [[Giant Scorpion]]  | ||
| + | * New enemy: [[Sandworm]]  | ||
| + | * New Animal equipment  | ||
Revision as of 22:38, 3 December 2020
Contents
- 1 Alpha 12: The New Explorers
 - 2 Alpha 11: The Engine of Creation
 - 3 Alpha 10: The Cost of Greed
 - 4 Alpha 9: The Search for the Stolen Staff
 - 5 Alpha 8: The Island Before Time
 - 6 Alpha 7: Steam Early Access!
 - 7 Alpha 6: The Academy's Challenge
 - 8 Alpha 5: Caverns of the Mole People
 - 9 Alpha 4: Mystery of the Salamander Isles
 - 10 Alpha 3: Bird & Fawcett
 - 11 Alpha 2: Shifting Sands
 
Alpha 12: The New Explorers
| “ | “There's so much new content for you to discover in this update: 4 leader classes, 4 recruitable characters, 2 new famous explorers, plenty of items, equipment, enemies and more... on top of that, another big addition is controller support!” | 
0.12.4
New
- Added controller support
 - New explorer types that must be unlocked by performing certain tasks
 - New leader class: Red Flag Pirate
 - New leader class: Nahua Seeker
 - New leader class: Taxonomist
 - New leader class: Shennong Herbalist
 - New hand equipment: Whip
 - New hand equipment: Rope
 - New hand equipment: Hunting Knife
 - New hand equipment: Ornamental Revolver
 - New hand equipment: Magma Thrower
 - New hand equipment: Coral Bludgeon
 - New famous explorer: Wong Fei-hung
 - New famous explorer: Sacagawea
 - New enemy: Tiger
 - New Salamander enemy types: Sea Priest, Claw Master
 - New Mole enemy types: Battle Mechanist, Burrower, Headhunter, Tinkerer
 - New hazard: Magnetic Mountain
 - New shrine aftermath: Volcanoes
 - New location: Mole Outpost
 - New location: Sinking Shrine
 - New recruitable character: Street Rat
 - New recruitable character: Mole Tinkerer
 - New recruitable character: Mole Headhunter
 - New recruitable character: Mole Burrower
 - New village quest: Deliver Gift
 - New village quest: Dig up Artefact
 - New Lux Labs item: Electro Barrier (club levels have been slightly changed to accommodate)
 - New items: Cheese, Cow Hide, Metalsmithing Kit, War Horn, Religious Icon, Horse Pelt, Theodolite
 - New hub narrative events
 - New optional tutorial boxes
 
Changes
- Club Shop items are now split into categories
 - Reduced base expedition fame/ticket rewards to emphasize other sources of fame more
 - When using the "Wipe Year" death consequence, restarting the year will reset your tickets to the number you had at the beginning of the year, instead of zero
 - Reduced difficulty of expeditions in 1886
 - Improved pacing of Paris location unlocks
 - Recruitable Club characters will sometimes be available for recruiting in the Tavern
 - Unused tickets are converted to fame at the end of the Campaign
 - Can now sell Equipment at the Shop in Paris for tickets
 - Significant retuning of fame rewards - expeditions now grant less tickets/fame, but fame items grant more
 - Doubled health bonus of equipment that grants health (Girdle, Harness, Kara Bracelet)
 - Late game dice challenges are now a bit easier
 - The Sandalwood Bracelet now also changes the sanity threshold where you'll get negative events while resting
 - The Giant Crab Pincer is now usable as hand equipment instead of being a fame trophy
 - Hunter's Cunning perk now has a limit to how many dice can be rerolled
 - Hiking Stick now only reduces per-tile cost partially
 - Increased price / upgrade price of Heavy Crates
 - The Shipwreck now has a rare special location variant
 - Added a reminder to the Ship Shop about the current island's objective and biome
 - After completing the campaign, you get medals in the Difficulty Selection and Leader Selection screens
 
0.12.5
Bug Fixes
- Fixed some savegames not being loadable
 - Fixed some events that could kill a character that shouldn't be killable
 - Fixed an issue where some special village enter events would play repeatedly if you exited and re-entered the village
 - Fixed problems that could occur if combat ends with the Electro Barrier still up
 - Fixed incorrect Electro Barrier positioning and selection with controller
 - Fixed getting multiple Tactical Mastery uses in combat sometimes
 - Fixed issues in the 2nd island of a multi-island expedition where your trek would walk across the map at the start of the island
 - Fixed black screen when starting an expedition sometimes
 - Fixed freeze during combat attacks
 - Fixed event action buttons not being visible if entering Manage Trek while they were fading in
 - Fixed an issue where old saves would be forced to buy an item the first time they entered a club shop after starting the new build
 - Fixed Cartography checklist not correctly counting the number of Locations on the map
 
0.12.6
Bug Fixes
- Fixed a blocker where you couldn't leave the Club Shop
 - Fixed a blocker in Act 2 Island 1 where final location wouldn't spawn if you'd destroyed all Mountains on the map
 - Fixed a blocker that would occur if you stole from story-critical villages and then refused to hand over the thief for punishment
 - Fixed an issue where you could save and quit in the middle of a Paris Club tutorial and then get a broken savegame
 - Fixed a blocker where expedition selection would be locked if you played until the end of 1888 and then quit in the hub without visiting the tavern first
 - Fixed an issue where dismounting in Paris could cause game to get into a broken state
 - Fixed Strength being removed immediately at the end of the turn (so it didn't work for Counter Attacks)
 - Fixed generic Stone Disc appearing in Act 3 Island 3
 - Fixed bad combat slot group assignment for Snarfrattle
 
0.12.7
Bug Fixes
- Fixed crash when buying Hats
 - Fixed a blocker where you could use up club tickets in Taishi or Lux before buying the forced club item
 
Alpha 11: The Engine of Creation
| “ | “This update includes the fourth and final story mission, Act IV: The Engine of Creation. There are also new events, tribe types and other content to discover.” | 
0.11.0
New
- Added Act IV: The Engine of Creation
 - New Explorer Select screen
 - New Difficulty Select screen
 - Added "Death Consequences" options
 - New setting: "Instant Text" that makes event text appear instantly
 - New setting: "Fast Rest" that makes resting & waiting happen much faster
 - New setting: "Travel Speed" that makes moving on the map faster or slower
 - New setting: "Challenge Notifications" that toggles notifications about new club challenges on or off
 - New option: "Reset Clubs" to reset all your club progress (available in the main menu only)
 - New hand equipment: Parrot
 - New tribe type: Distrustful
 - New tribe type: Pacifist
 - New tribe type: Unisex
 - New event type: Dreamscape
 - New map zone: Human Exposition Recruiter
 - Added hub narrative for 1889
 - Lots of new events
 
Changes
- New combat UI
 - New dice challenge UI, including chance display for each required colour and information about how many bonuses are possible
 - New map travel UI
 - Hovering a character's Promote button will display a preview of the character after promotion
 - After an expedition you can look around the map
 - Reworked the tribe trait system so that each tribe has a single standout trait instead of combining 3 different ones
 - Stunned Panthers no longer do Reroll Retaliation
 - Villages become angry more easily now, unless they have the Pacifist trait
 - Can no longer interact with locations or zones when party is overfilled with people
 - Maps are slightly smaller on "Tourist" difficulty and slightly larger on "Lunatic" difficulty
 - Improved art for the Scout Post and Huntmaster locations
 - Geo Machine now always has 2 different actions available out of a pool
 - Added a congratulations message shown in the main menu when completing the campaign
 - Added a display for current fame and total fame this campaign when hovering over the fame bar in Paris
 - The shape of an island is revealed at the start of the expedition when in Tourist difficulty (except Caverns)
 
Bug Fixes
- Fixed Cartography and Anthropology bonuses that increase the fame for their Studies and Kit items
 - Fixed some items not being usable in dice challenges, or being usable but not adding dice
 - Fixed not being able to upgrade Curious or Improved items to level 8
 - Fixed Caverns map overlay not showing the difference between tiles you have never explored and tiles that you did explore but are now in darkness again
 - Fixed Lost Explorer map not generating or not being diggable with shovels
 - Fixed Trader being attracted by the Phonograph and interrupting movement
 
0.11.1
Changes
- Highlighting dice in combat will highlight the owning character
 - Dice in combat are now laid out in the same order as characters in the scene
 - Reduced spawn frequency of Exposition Recruiter
 
Bug Fixes
- Fixed some issues in Act 4 Island 1
 
0.11.2
Changes
- Elderly status adds +5 to travel cost
 - Reworked Exposition Recruiter event flow
 - Bonuses and total values are now better separated in item info boxes
 
Bug Fixes
- Fixed Impetus status modifier not applying correctly
 - Fixed view distance modifiers not applying correctly
 - Fixed duplicate characters in Exposition Recruiter event
 - Fixed some weird labels showing up in item info boxes
 
0.11.9
Changes
- Combat actions that must be confirmed without an explicit target can now be confirmed by clicking the attacking character, or an enemy/ally if the attack effects the whole team
 
Bug Fixes
- Fixed Club Challenge UI not showing score or clubs
 - Fixed combat getting stuck when using an item after changing savegame slot
 - Fixed not being able to finish Act 3 (Repair the Ship) sometimes
 
Alpha 10: The Cost of Greed
| “ | “The most notable additions this time are a new story mission (Act III: The Cost of Greed), two new famous explorers (Annie Oakley & Jules Verne) and the introduction of the difficulty modes.” | 
0.10.0
New
- Added Act III: The Cost of Greed
 - Added Paris narrative events for 1886
 - Added difficulty modes
 - New expedition type: The Sealed Pyramid
 - New famous explorer: Annie Oakley
 - New famous explorer: Jules Verne
 - New item: Moonshine
 - New item: Escape Hook
 - New item: Booby Trap
 - New item: Loyalty Bracelet
 - New item: Fog Burn Scroll
 - New item: Thumper
 - New location: Geo Machine
 - New location: Cave
 - New location: Crystal Mine
 
Changes
- Some expeditions will now have a spinning Gimbal instead of the compass: the faster it spins, the closer you are to the goal
 - Plunderer has been significantly reworked: they now can no longer rest in villages, but can use treasures to regain sanity
 - Horn Flute now gives sanity / increases aggro instead of disabling zones
 - Can now click to skip event dice challenge results
 - Can no longer sell items to the Ship Shop
 - The Moon Stone item now changes the moon phase
 - Prey are now shown on the map as little characters instead of icons
 - Club Unlocks and Club Shops have been merged into a single screen
 - If you particpate in a Club Challenge but don't win, you can now buy the hat at the Hatter rather than at the winning Club
 - Once you've completed the story expedition that includes a biome for the first time, that biome type is then unlocked for other campaigns from the beginning
 - Lucky Rabbit's Foot now allows for a limit number of dice to be rerolled per turn
 - Giant Mushrooms now spawn spores during the full moon that give sanity when passing through (rather than the mushroom collapsing)
 - Various UI improvements, including a new Settings menu
 
Bug Fixes
- Pyromaniacs can once again start fires randomly as you leave locations
 - Fixed bug where interacting with the Palikao Gate in Act 1 did nothing
 
0.10.1
Changes
- Improved Plateau combat slots placement
 - Balance pass on Strength combos, mostly making them a bit weaker
 
Bug Fixes
- Fixed a bug where the Animal Bonding rest event would show invalid text
 - Fixed missing Cave music
 - Fixed game not loading when a character has Jungle Fever
 - Fixed characters not playing Injured animation
 
0.10.2
Changes
- Increased health drain rate while Infected
 - Reworked Key Staff Stasis so that it can only be targeted on friendly characters, but heals; also swapped face types for the combos
 - Disabled unfinished Abduction event
 - Health gain given during resting is now per-day
 - Enabled Simplified Chinese (many missing texts though)
 
Bug Fixes
- Fixed a bug where Annie Oakley's Trick Shot had no gameplay effect
 - Fixed a bug in rest event, where explorer wouldn't recieve Pearls after successful dice challenge
 - Fixed a bug where the Keys for the Locked Pyramid couldn't be found in Easy difficulty
 - Fixed a bug where the Cenote wasn't spawning in Easy difficulty
 - Fixed a bug where abandoning the expedition in Act 3 would end up with a blocker in Paris
 - Fixed a bug where it was possible to stop resting/waiting before a single day had passed
 
0.10.3
Bug Fixes
- Fixed memory leaks
 - Fixed Insanity event chance not being stored in savegames
 - Fixed hitches when ending travel
 - Fixed enemy positions being wrong in combat
 - Fixed sanity events getting no mood
 
0.10.4
Bug Fixes
- Reduced memory usage
 - Fixed wrong mood being used when combat starts in tutorial
 - Fixed game not being saved when interacting with location
 - Fixed freeze when entering Old Camp
 - Fixed Crystal Mine not yielding new loot after first use
 - Fixed Chieftain quest character keeping equipped items
 
0.10.5
Changes
- Added all Chinese text
 
Bug Fixes
- Fixed Electric Beacon map location sprite size
 
0.10.6
Bug Fixes
- Fixed loading old savegames not unlocking the explorer clubs
 - Fixed Transporter Beacon map location sprite size
 - Hopefully fixed vertical text
 
0.10.7
Bug Fixes
- Fixed Ferry Turtle taking the party off the map sometimes
 - Fixed regular Shrines in Act 3 Island 1 not triggering aftermaths
 - Fixed missing Cave location marker in Act 3 Island 1 for final objective
 - Fixed Key Staff being in party inventory after Malin leaves party
 - Fixed wrong enemies being awakened or put to sleep for Rainbow Orchid expedition
 
0.10.8
Bug Fixes
- Fixed some errors in Chinese translation
 - Fixed not being able to start an expedition when resuming a campaign saved from Alpha 9
 - Fixed Treasure Maps not being generated sometimes
 - Fixed character portraits not being visible when first resuming a savegame
 - Fixed temporary characters not being removed from the party when returning to Paris
 
Alpha 9: The Search for the Stolen Staff
| “ | “The most notable additions are the Mesoamerican-themed human tribe and a new story mission, but you'll also find several new locations, events, items, characters, animals and hazards.” | 
0.9.0
New
- Added Act II: The Missing Director
 - New Mesoamerican-themed human tribe type
 - New expedition type: Buried Pyramid
 - New Avalon character: Treasure Corgi
 - New tavern character: Travelling Quack
 - New tavern character: Roma Trader
 - New pack / prey animal: Oryx
 - New rare pack animal: Red Elk
 - New map hazard: Mosquitos
 - New map feature: Butterflies
 - New character: Abomination
 - New village quest: Escort the Chieftain to Paris
 - New Avalon item: Heavy Carrier Pigeon
 - New Archipelago item: Conch Shell
 - New location: Altar
 - New location: Stone Disc
 - New item: Coca Wine
 - New item: Tanning Kit
 - New item: Pitch Pot
 - New body equipment: Heavy Leather Apron
 - New body equipment: Lodestone
 - Several new events including a full moon village ritual
 - Added a confrontation with your rival at the end of Act I and removed the time limit
 
Changes
- 1886 story mission is now "Act I: The Ruined Gate"
 - Giant Mushrooms tiles in the Prehistoric biome cost less sanity to traverse during the full moon
 - Improved load times
 - Various UI improvements
 - When selecting a new party after losing your previous one, the new leader will have a set of random perks
 - Aborting an expedition will now skip the Triumph sequence
 - Huntmaster and Scout Post locations now send out a zone that replicates their previous gameplay effect
 - Island outlines are no longer visible at the beginning of an expedition
 - New recruits are now more appropriately levelled
 - Wolves now have different aggro range and stronger attacks during the full moon
 - Meat is no longer weightless
 - Characters that find Meat will now instead find Quail, which are weightless
 - Zone movement is now animated
 - Standing is now reset at the start of each island
 
Bug Fixes
- Fixed ship not spawning sometimes, or spawning inland
 - Fixed enemy zone "Sleeping" state not being saved/loaded correctly
 - Fixed Promote button being visible when it shouldn't during tutorial
 
0.9.1
Changes
- Cartographer Shield combo weakened slightly
 - Set Tea calm chance to 100%
 - Increased light radius of Pitch Pot and Beacon slightly
 - Reduced Elixir value from 8 to 5
 - Buffed the Mother of Spiders and gave it a higher Danger rating
 - Added Stash to cavern exit in Act 2 Island 2
 - Switched Salamander Guardian's plain Shield combo to be Targeted Retaliation + Armor
 
Bug Fixes
- Fixed a bug where the Scout Post and Huntmaster wouldn't count for the anthropology checklist
 - Changed altar default camera to bottom alignment
 - Re-enabled Needle Plant shrine aftermath
 - Removed confusing/buggy Malin armor status
 - Replaced all remaining in-use CE1 icons with CE2 placeholders
 - Fixed Betel Nuts combo name
 - Added missing boost to Talwar
 - Added missing actionText to Alchemist location
 - Fixed a bug where the rescued Salamander Prince would thank you every time you left a ruler hut for the rest of the game
 - Removed CE1 background from "last entry" death event
 - Removed accidental Lux Labs background sfx in the Taishi club hall
 - Hooked up Elephant Gun icon
 - Fixed a bug where Raptor Hides couldn't be tanned
 - Fixed Ferries taking you off the map
 - Fixed map movement sounds not playing correctly
 - Fixed missing ticket notifications
 - Fixed zones not sleeping after fleeing combat sometimes
 - Fixed weird items during altar interaction
 
0.9.2
Bug Fixes
- Improved map performance
 - Malin can no longer by killed by Mosquitos
 - Fixed Golden Seal being visible before it should be
 - Changed bug-reporting back end so hopefully it's more reliable
 
0.9.3
Bug Fixes
- Improved map performance
 - Malin can no longer be eaten by Abomination
 - Fixed Malin's Tracks sometimes not appearing in Act 2
 - Fixed travel particles not being played
 - Fixed missing custom cursor
 - Fixed triumph crowd in Paris sometimes being visible in the main Paris screen
 
0.9.4
Changes
- Added Simplified Chinese support
 
Bug Fixes
- Fixed hitches when travelling around the map
 - Fixed overburden warning not being displayed
 
0.9.5
Bug Fixes
- Fixed a memory leak that could lead to crashes
 
Alpha 8: The Island Before Time
| “ | “This update features a brand new prehistoric landscape type with its own set of creatures and items. New locations and events are also included, in addition to several improvements, adjustments and bug fixes.” | 
New
- New map type: Prehistoric, unlocks in year 1888
 - New terrain: Volcanoes, massive mountains that erupt with fire that burns the landscape
 - New enemy / companion animal: Raptor
 - New enemy: Pteranadon
 - New enemy: Giant Bird
 - New enemy: Panther
 - New enemy: Giant Snake
 - New neutral animal: Ankylosaurus
 - New prey / pack animal: Parasaurolophus
 - New hazard: Giant Wasps
 - New location: Dinosaur Nest
 - New items: Raptor Claw, Obsidian Spear, Ankylosaur Shield, Obsidian Shard, Amber Goggles, Raptor Coat, Fishing Waders
 - New location: Scout Post
 - New location: Huntmaster
 - New location: Cenote
 - New location: Monolith
 - New shrine aftermath: Lava Rivers
 - New Paris location: The Hatter, where you can change your hat! (replaces the Cosmetics action in the Club Halls)
 - Lots of new events
 
Changes
- Many balance changes - in general, the game now is significantly harder in the mid- to late-game
 - Tutorial can be skipped now
 - Extended tutorial with new sections for promoting characters and boosting dice in combat
 - Can now dismiss characters in Paris
 - Improved dice-rolling physics
 - Added infobox for base move cost and wait cost
 - Improved treasure map visuals
 - Slow fade-outs of events can now be skipped by clicking
 - Hunting Dog ability "Protect the Master" only triggers once
 - Clicking an objective that is referencing a known location will center the camera on that location
 - Some objectives now display the days remaining when highlighted
 - Prey Animals show how long tracks will remain
 - Players now get to choose from all 4 explorer types after restarting the campaign
 - Added compass to single-location expedition goals
 - Club leaders can now chat
 - Club ranks are now shared between all savegames; loading an old savegame with higher club ranks will set those ranks to be your new, global ranks
 - New "night" map visuals when resting
 - The Equipment Dealer now has his own location in Paris
 - Most XP now is given to the party as a whole; some events will give XP to a specific character
 - You now must manually choose who to promote in the Manage Trek screen
 - If a character doesn't have enough of their own XP to be promoted, XP will be taken from the party's shared XP
 - New combat music
 - Attack animations in combat can be skipped by clicking
 - Enemy zones now display a rating of how difficult you can expect combat to be
 - Dice that have been cursed by the Mummy now show a Curse effect on the dice
 - Characters that are Bleeding now take damage when they try to use an action in combat
 - Big Game Hunter now gets a free single attack at the beginning of combat instead of an entire round
 - Consumable item attacks now display their boost colour instead of the leader portrait
 - Dire Wolf now has a new attack: a chilling howl that depletes sanity and focuses the pack on a single target
 - Various combat tuning changes
 
Bug Fixes
- Fixed duplicate characters in combat when combat is triggered by an event
 - Fixed multiple Walking Sticks causing you to gain sanity while travelling
 - Fixed combat buffs not being removed when appropriate
 - Fixed Survey Points not being properly set visible in Trials and Triangulations
 - Fixed Turtle Ferry sometimes taking you to the wrong place
 - Fixed black screen that can happen when the leader dies of an infected wound
 
0.8.1
Changes
- Removed Shovel special action from shrines since it is used as item bonus now
 - Show amount of remaining days in status infobox
 - Added info about relationship characters to infobox
 - Buffed Sandworm enemy
 - Reduced general rate of XP
 - Reduced number of required expeditions per year
 
Bug Fixes
- Fixed button positions in loot screen so they don't overlap your items
 - Fixed burning not working correctly
 - Fixed status duration not being displayed
 - Fixed relationship status partner not being displayed
 - Fixed lead character getting wrongly infected in shrines
 - Fixed tiles being free when they shouldn't when Malin is in the party
 - Fixed expedition selection screen sometimes not properly starting the expedition or showing any options
 - Fixed a rare tutorial blocker where you could lose your native party member by walking into the fog after recruiting
 
0.8.2
Changes
- Increased equipment value increase by level
 - Significantly decreased Lux Labs upgrade cost
 
Bug Fixes
- Fixed not being able to start a story expedition with some 0.8 savegames
 - Added the missing Parasaurolophus Pack Animal perk
 - Fixed getting stuck in combat with Lava Crocodile
 - Fixed incorrect XP being loaded in some cases
 
0.8.3
Changes
- Monolith should only teleport to reachable areas
 
Bug Fixes
- Fixed characters losing loyalty when promoted at 3 or 4 loyalty
 - Disabled Dead Friend Memorial event until bug is fixed
 
Alpha 7: Steam Early Access!
| “ | “Curious Expedition 2 is now available on Early Access!” | 
0.7.6
New
- Added intro mission / tutorial
 - Added first Campaign story expedition
 - New location: Meteor impact
 
Changes
- New art for explorer classes: Anthropologist, Cartographer
 - Many minor polish improvements and tweaks
 
0.7.7
Changes
- Reduced screen transition times (fade-to/from-black) significantly
 - Added a help feedback box for equipping
 - Show version number in main menu
 
Bug Fixes
- Fixed getting stuck in tutorial when equipping Spear really quick
 - Fixed a rare bug causing immediate game over on certain combats
 - Fixed Discord link on bug button
 - Fixed a few wrong character positions in events
 - Fixed a few badly-behaving events
 - Fixed a bug where pressing ESC dismisses the initial Early Access info box
 - Fixed issues when gamepad was attached while playing game
 
0.7.8
Bug Fixes
- Fixed not being able to equip or fight after overburden warning showed up
 - Fixed some overly long or missing description texts
 
0.7.9
Changes
- Improved feedback messaging for when equipping item is not allowed
 
Bug Fixes
- Fixed not being able equip anymore after modifying Famous Explorer items
 - Fixed some font rendering issues
 - Fixed black screen crash in Paris bar location
 - Fixed occurence of character not getting a proper name
 - Fixed crash for certain character configurations
 - Fixed crash when loading a profile
 - Fixed a few wrong icons in tutorial
 
0.7.10
Changes
- Added Tent item to Ship Shop and Trader
 - Reduced sanity gain from Meat item
 - Reduced trading value of Meat and Fish
 - Disabled Carrier Pigeon and Claw status for now until we have reworked them
 - The Shaman will no longer sell hand equipment in the tutorial
 
Bug Fixes
- Fixed some occasions of game getting stuck when triggering zero-sanity tutorial
 - Fixed Snarfrattle quest costing you standing for killing her
 - Fixed Lost Explorer location being visitable infinite times
 - Fixed floating beer foam
 - Fixed game getting stuck when opening settings during dice rolling
 - Fixed wrong Pyramid type being spawned
 - Fixed double spawning for Ancient Machine in tutorial
 - Fixed phantom question marks in second island of an expedition
 - Fixed Weather Balloons not revealing locations
 
0.7.11
Changes
- Whenever the game saves, a backup is created first of the existing savegame
 
Bug Fixes
- Fixed issue where the tutorial wouldn't progress if you had a Turkish windows system
 - Fixed issue where no savegames could be loaded if there was a corrupted savegame
 - Fixed issue where combat wouldn't properly start
 
0.7.12
Bug Fixes
- Fixed issue where you couldn't drop items if you had a Turkish windows system
 - The Forsaken aftermath is disabled for Act 1
 
Alpha 6: The Academy's Challenge
| “ | “The final explorer club has arrived at the expo: the Taishi Academy. This mysterious organization seeks to uncover the hidden secrets beyond ordinary reality...” | 
0.6
New
- New Explorer Club: The Taishi Academy
 - Added online Club Challenges
 - New Taishi character: Taoist Monk
 - New Taishi character: Academy Master
 - New enemy: Giant Centipede
 - New Tashi items / gear
 - Many new / improved events
 
Changes
- Items can now be used in event challenges to add extra dice
 - Major visual improvements to Triumph screen
 - Added Saddle variants
 - New Barter/Loot UI layout
 - Various UI tweaks and improvements
 - Many new sound effects and pieces of music
 - Tweaked character infobox layout
 - Prey Animal design change: these no longer leave tracks, but instead are unidentified until you come close
 - Prey Animals automatically move to a new location if not approached within a set time
 
Bug Fixes
- The "Prove the Existence of the Monster" and "Guarded Treasure" expedition types are now completable
 
Alpha 5: Caverns of the Mole People
| “ | “Explore the mysterious new landscape type: Caverns. Don't forget to bring a light!” | 
0.5
New
- New map type: Caverns
 - New tribe type: Moles
 - New enemy: Giant Bat
 - New Cavern / Mole-related items
 - New Archipelago / Salamander-related items
 
Changes
- Pack Animals can now be mounted for an additional dice - just find a Saddle and equip it on the animal
 - Dice now have different effects on the same dice
 - Items with dice now have an Inspect mode - right-click to get info about the dice faces
 - To drop items (or move a whole stack in Barter), hold right-click (instead of single-click)
 - Characters now stand in water instead of on it
 - Added a News box to the main menu
 - Various other UI improvements
 
Alpha 4: Mystery of the Salamander Isles
| “ | “Ride massive sea turtles between the scattered islands of an all-new landscape type: the Archipelago.” | 
0.4
New
- New map type: Archipelago
 - New tribe type: Salamanders
 - New leader class: Cartographer
 - New map feature: Prey Animal
 - New neutral animal: Elephant
 - New enemy: Giant Crab
 - New pack animal: Giant Tortoise
 - New tavern character: Cook
 - Several new rest and insanity events
 
Changes
- Big Game Hunter has been upgraded and reworked to be a leader class
 - Characters now level up automatically without a pop-up
 - Added multiple save slots
 - Started pass on major UI improvements
 - Expedition goals and side-quests are now tracked in the map UI
 - Various event reworks and polish improvements
 - All characters can now cook Meat (but Cooks produce higher-quality cooked meat)
 - Clever Trap combat ability now places a trap on the ground that triggers once when another character is attacked
 - Characters now level up more slowly
 - Certain core items are now never on sale
 - Many new musical themes and sound effects
 - Marbles item is now significantly less powerful (more expensive / less of a trading markup)
 - Improved look of Swamp tiles
 - Add visual feedback for characters affected by Tar Bogs
 - Treasure Hunter renamed to Plunderer to prevent confusion with the Big Game Hunter
 - Combat consumable items can now be boosted
 - Sandstorms are now much more visible
 - Added color variants for leader classes
 
Alpha 3: Bird & Fawcett
| “ | “This release introduces famous explorers Isabella Bird & Percy Fawcett, new characters & treasures.” | 
0.3
New
- New character type: Famous Explorers
 - New famous explorer: Percy Fawcett
 - New famous explorer: Isabella Bird
 - New Avalon character: Big Game Hunter
 - New Lux Labs character: Kinetographer
 - New rest events for Friendship and Hatred
 
Changes
- Anthropologist core mechanic reworked - now based on completing a randomized checklist of native interactions
 - Buffed Protective Charm
 - Improved dimensional fog visuals
 - Cost for upgrading items at Lux Labs now scales with item power
 - Location marker is no longer shown if a location can't be visited
 - Improved dice rolling physics
 - Club Shop expo ticket costs now have variable amounts
 - Players are now automatically prompted to promote their characters
 - Starting character XP is now randomized
 - Some characters are now immune to certain status effects (Stun, Poison, etc.)
 - Lots of new tile stamps for locations
 - Removed Binoculars from Ship Shop
 - Players can now leave most goal locations instead of being forced to finish the island instantly
 - Shamanic Staff now buffs damage instead of heal/shield to reduce overlap with main Shaman ability
 - Damage-over-time combat effects now split into Poison, Bleeding and Burning types
 - Mummy is now immune to Poison and Bleeding
 - Sandworm is now immune to Stun
 - British Hunter's Gun Expert ability is now percentage based
 - Pith Helmet now provides Armor in combat
 - Improved Baby Spider hatching visuals
 - Map info boxes now split between tile/character/location
 - New sound effects and music for various locations
 
Bug Fixes
- Fixed items disappearing when unequipping them
 
Alpha 2: Shifting Sands
| “ | “The Drylands are harsh and unforgiving... Survive petrified forests, tar bogs, and barren deserts. Don't forget to bring water!” | 
0.2
New
- New map type: Drylands
 - New tavern character: Missionary
 - New enemy: Mummy
 - New enemy: Giant Scorpion
 - New enemy: Sandworm
 - New Animal equipment